CMDR bitboy profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 101 304 080 cr |
Credits spent on ships | 2 755 020 933 cr |
Credits spent on outfitting | 9 176 664 070 cr |
Credits spent on repairs | 169 691 114 cr |
Credits spent on fuel | 819 599 cr |
Credits spent on munitions | 8 610 177 cr |
Insurance claims | 98 |
Total claim costs | 1 072 424 478 cr |
Combat |
|
Bounties claimed | 8 129 |
Profit from bounties | 460 823 711 cr |
Combat bonds | 4 891 |
Profit from combat bonds | 136 778 310 cr |
Assassinations | 635 |
Profit from assassinations | 694 760 737 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 754 |
Crime |
|
Fines issued | 802 |
Lifetime fines value | 64 089 913 cr |
Bounties received/earned | 2 076 |
Lifetime bounty value | 4 145 911 cr |
Highest bounty issued | 406 100 cr |
Smuggling |
|
Black market network | 61 |
Black market profit | 4 299 943 cr |
Commodities smuggled | 1 899 |
Average profit | 16 350 cr |
Highest single transaction | 363 528 cr |
Trading |
|
Market network | 424 |
Trading profit | 131 342 580 cr |
Commodities traded | 70 068 |
Average profit | 66 301 cr |
Highest single transaction | 44 807 661 cr |
Mining |
|
Profits from mining | 69 895 372 cr |
Minerals refined | 1 384 |
Materials collected | 78 193 |
Exploration |
|
Systems visited | 24 703 |
Profits from exploration | 1 780 561 518 cr |
Level 2 detailed scans | 36 262 |
Level 3 detailed scans | 46 174 |
Highest payout | 12 631 808 cr |
Total hyperspace distance | 1 006 363 ly |
Total hyperspace jumps | 35 252 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 23W 4D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 8 419 |
Total VIPs delivered | 1 035 |
Total delivered | 9 454 |
Total ejected | 216 |
Search and Rescue |
|
Total items rescued | 249 |
Total profit | 6 246 815 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 7 370 |
Grade 1 upgrades generated | 793 |
Grade 2 upgrades generated | 920 |
Grade 3 upgrades generated | 1 675 |
Grade 4 upgrades generated | 1 828 |
Grade 5 upgrades generated | 2 154 |
Crew |
|
Crew credits earned | 1 593 618 260 cr |
Crew hired | 32 |
Crew fired | 13 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2H 20M 46S |