CMDR Amberson profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 196 593 151 cr |
Credits spent on ships | 1 979 682 526 cr |
Credits spent on outfitting | 6 791 555 505 cr |
Credits spent on repairs | 152 141 676 cr |
Credits spent on fuel | 2 021 073 cr |
Credits spent on munitions | 11 863 101 cr |
Insurance claims | 189 |
Total claim costs | 1 453 659 793 cr |
Combat |
|
Bounties claimed | 15 109 |
Profit from bounties | 1 961 787 062 cr |
Combat bonds | 16 221 |
Profit from combat bonds | 1 782 067 375 cr |
Assassinations | 596 |
Profit from assassinations | 384 209 834 cr |
Highest single reward | 1 478 640 cr |
Skimmers killed | 89 |
Crime |
|
Fines issued | 1 785 |
Lifetime fines value | 9 089 631 cr |
Bounties received/earned | 4 377 |
Lifetime bounty value | 4 754 105 cr |
Highest bounty issued | 169 500 cr |
Smuggling |
|
Black market network | 50 |
Black market profit | −22 475 608 cr |
Commodities smuggled | 6 256 |
Average profit | −75 931 cr |
Highest single transaction | 4 722 200 cr |
Trading |
|
Market network | 354 |
Trading profit | 6 144 681 677 cr |
Commodities traded | 499 288 |
Average profit | 1 281 210 cr |
Highest single transaction | 1 197 609 402 cr |
Mining |
|
Profits from mining | 13 534 451 688 cr |
Minerals refined | 6 739 |
Materials collected | 103 409 |
Exploration |
|
Systems visited | 13 770 |
Profits from exploration | 1 115 860 195 cr |
Level 2 detailed scans | 42 064 |
Level 3 detailed scans | 42 513 |
Highest payout | 15 919 766 cr |
Total hyperspace distance | 1 000 736 ly |
Total hyperspace jumps | 27 127 |
Max distance from start | 44 210,74 ly |
Max distance from Sol | 44 193,56 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 41W 4D 6H 1M |
Passengers |
|
Total bulk passengers delivered | 7 531 |
Total VIPs delivered | 3 895 |
Total delivered | 11 426 |
Total ejected | 140 |
Search and Rescue |
|
Total items rescued | 24 150 |
Total profit | 450 480 134 cr |
Total rescue transactions | 425 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 564 |
Grade 1 upgrades generated | 881 |
Grade 2 upgrades generated | 1 042 |
Grade 3 upgrades generated | 1 645 |
Grade 4 upgrades generated | 1 958 |
Grade 5 upgrades generated | 3 038 |
Crew |
|
Crew credits earned | 710 940 534 cr |
Crew hired | 27 |
Crew fired | 10 |
Crew lost | 20 |
Multi-Crew |
|
Total time in multi-crew | 15H 25M 47S |
Time in gunner role | 45M 8S |
Time in fighter con role | 3H 4M 20S |
Total credits accrued | 9 039 529 cr |