CMDR Erinir profile
(Vulture)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 203 929 729 cr |
Credits spent on ships | 2 764 998 832 cr |
Credits spent on outfitting | 8 818 098 559 cr |
Credits spent on repairs | 37 253 734 cr |
Credits spent on fuel | 1 410 605 cr |
Credits spent on munitions | 15 557 618 cr |
Insurance claims | 77 |
Total claim costs | 449 528 064 cr |
Combat |
|
Bounties claimed | 15 086 |
Profit from bounties | 879 323 403 cr |
Combat bonds | 4 621 |
Profit from combat bonds | 198 812 421 cr |
Assassinations | 489 |
Profit from assassinations | 371 768 853 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 182 |
Crime |
|
Fines issued | 495 |
Lifetime fines value | 12 114 325 cr |
Bounties received/earned | 1 339 |
Lifetime bounty value | 15 323 060 cr |
Highest bounty issued | 456 800 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 17 647 217 cr |
Commodities smuggled | 8 394 |
Average profit | 196 080 cr |
Highest single transaction | 820 764 cr |
Trading |
|
Market network | 316 |
Trading profit | 5 424 026 204 cr |
Commodities traded | 130 114 |
Average profit | 3 335 809 cr |
Highest single transaction | 899 332 920 cr |
Mining |
|
Profits from mining | 3 459 057 505 cr |
Minerals refined | 6 491 |
Materials collected | 38 835 |
Exploration |
|
Systems visited | 9 787 |
Profits from exploration | 238 998 443 cr |
Level 2 detailed scans | 7 270 |
Level 3 detailed scans | 9 061 |
Highest payout | 2 681 387 cr |
Total hyperspace distance | 525 219 ly |
Total hyperspace jumps | 21 969 |
Max distance from start | 21 920,49 ly |
Max distance from Sol | 21 989,98 ly |
Max distance from Colonia | 23 632,95 ly |
Approximate time played | 21W 3D 12H 39M |
Passengers |
|
Total bulk passengers delivered | 8 180 |
Total VIPs delivered | 4 752 |
Total delivered | 12 932 |
Total ejected | 79 |
Search and Rescue |
|
Total items rescued | 322 |
Total profit | 10 339 749 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5 397 |
Grade 1 upgrades generated | 540 |
Grade 2 upgrades generated | 731 |
Grade 3 upgrades generated | 1 162 |
Grade 4 upgrades generated | 1 261 |
Grade 5 upgrades generated | 1 703 |
Crew |
|
Crew credits earned | 311 821 475 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 42M 31S |