CMDR Astraea Astralis profile
(Krait Mk II)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 7 458 932 045 cr |
Credits spent on ships | 772 499 276 cr |
Credits spent on outfitting | 1 790 205 712 cr |
Credits spent on repairs | 13 466 172 cr |
Credits spent on fuel | 653 940 cr |
Credits spent on munitions | 1 565 169 cr |
Insurance claims | 61 |
Total claim costs | 279 842 760 cr |
Combat |
|
Bounties claimed | 274 |
Profit from bounties | 31 977 275 cr |
Combat bonds | 403 |
Profit from combat bonds | 1 233 195 282 cr |
Assassinations | 22 |
Profit from assassinations | 12 030 791 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 1 815 639 cr |
Bounties received/earned | 209 |
Lifetime bounty value | 249 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 57 139 cr |
Commodities smuggled | 19 |
Average profit | 9 523 cr |
Highest single transaction | 22 548 cr |
Trading |
|
Market network | 73 |
Trading profit | 9 085 330 056 cr |
Commodities traded | 283 866 |
Average profit | 17 710 195 cr |
Highest single transaction | 66 035 660 cr |
Mining |
|
Profits from mining | 108 842 407 cr |
Minerals refined | 259 |
Materials collected | 9 222 |
Exploration |
|
Systems visited | 4 081 |
Profits from exploration | 161 668 186 cr |
Level 2 detailed scans | 7 656 |
Level 3 detailed scans | 7 911 |
Highest payout | 3 345 064 cr |
Total hyperspace distance | 278 211 ly |
Total hyperspace jumps | 6 709 |
Max distance from start | 25 845,27 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 936,99 ly |
Approximate time played | 6W 6D 6H 52M |
Passengers |
|
Total bulk passengers delivered | 493 |
Total VIPs delivered | 1 554 |
Total delivered | 2 047 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 1 994 676 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 104 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 143 |
Grade 3 upgrades generated | 173 |
Grade 4 upgrades generated | 187 |
Grade 5 upgrades generated | 380 |
Multi-Crew |
|
Total time in multi-crew | 10H 40M 48S |
Time in gunner role | 56M 34S |
Total credits accrued | 34 957 cr |