CMDR ZeroRam profile
(Anaconda)
Federation: Post Captain
Empire: Baron
Balance |
|
---|---|
Current assets | 3 891 884 888 cr |
Credits spent on ships | 234 111 658 cr |
Credits spent on outfitting | 297 435 278 cr |
Credits spent on repairs | 7 898 063 cr |
Credits spent on fuel | 267 194 cr |
Credits spent on munitions | 1 040 268 cr |
Insurance claims | 28 |
Total claim costs | 86 028 418 cr |
Combat |
|
Bounties claimed | 700 |
Profit from bounties | 8 337 976 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 83 |
Profit from assassinations | 2 812 852 cr |
Highest single reward | 6 000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 527 645 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 14 070 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 4 421 168 cr |
Commodities smuggled | 773 |
Average profit | 36 843 cr |
Highest single transaction | 211 155 cr |
Trading |
|
Market network | 215 |
Trading profit | 68 289 411 cr |
Commodities traded | 33 756 |
Average profit | 66 624 cr |
Highest single transaction | 898 144 cr |
Mining |
|
Profits from mining | 816 104 cr |
Minerals refined | 62 |
Materials collected | 10 455 |
Exploration |
|
Systems visited | 16 546 |
Profits from exploration | 3 565 562 403 cr |
Level 2 detailed scans | 79 070 |
Level 3 detailed scans | 78 234 |
Highest payout | 16 388 944 cr |
Total hyperspace distance | 359 484 ly |
Total hyperspace jumps | 19 020 |
Max distance from start | 22 944,55 ly |
Max distance from Sol | 23 000,00 ly |
Max distance from Colonia | 22 425,23 ly |
Approximate time played | 10W 10H 18M |
Passengers |
|
Total bulk passengers delivered | 94 |
Total VIPs delivered | 371 |
Total delivered | 465 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 163 |
Total profit | 3 107 274 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 24 |
Grade 1 upgrades generated | 9 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 1 |