CMDR 3navis profile
(Viper Mk IV)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 731 094 327 cr |
Credits spent on ships | 3 030 857 157 cr |
Credits spent on outfitting | 5 680 106 615 cr |
Credits spent on repairs | 29 170 582 cr |
Credits spent on fuel | 773 090 cr |
Credits spent on munitions | 5 190 419 cr |
Insurance claims | 190 |
Total claim costs | 361 709 613 cr |
Combat |
|
Bounties claimed | 2 715 |
Profit from bounties | 170 150 917 cr |
Combat bonds | 3 182 |
Profit from combat bonds | 88 177 109 cr |
Assassinations | 56 |
Profit from assassinations | 36 527 697 cr |
Highest single reward | 354 677 cr |
Skimmers killed | 315 |
Crime |
|
Fines issued | 521 |
Lifetime fines value | 7 917 614 cr |
Bounties received/earned | 1 537 |
Lifetime bounty value | 15 868 225 cr |
Highest bounty issued | 2 410 200 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 4 747 018 cr |
Commodities smuggled | 3 175 |
Average profit | 54 563 cr |
Highest single transaction | 1 172 760 cr |
Trading |
|
Market network | 301 |
Trading profit | 16 190 733 413 cr |
Commodities traded | 158 046 |
Average profit | 12 406 692 cr |
Highest single transaction | 778 017 978 cr |
Mining |
|
Profits from mining | 10 542 269 640 cr |
Minerals refined | 16 054 |
Materials collected | 43 082 |
Exploration |
|
Systems visited | 17 053 |
Profits from exploration | 4 163 278 567 cr |
Level 2 detailed scans | 80 141 |
Level 3 detailed scans | 82 182 |
Highest payout | 28 041 561 cr |
Total hyperspace distance | 1 110 424 ly |
Total hyperspace jumps | 22 279 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 29W 6D 18H 46M |
Passengers |
|
Total bulk passengers delivered | 1 980 |
Total VIPs delivered | 4 023 |
Total delivered | 6 003 |
Total ejected | 73 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 1 831 733 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 917 |
Grade 1 upgrades generated | 958 |
Grade 2 upgrades generated | 602 |
Grade 3 upgrades generated | 1 086 |
Grade 4 upgrades generated | 1 150 |
Grade 5 upgrades generated | 1 121 |
Crew |
|
Crew credits earned | 1 176 315 560 cr |
Crew hired | 10 |
Crew fired | 10 |
Crew lost | 1 |