CMDR MNM7 profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 837 173 250 cr |
Credits spent on ships | 648 499 271 cr |
Credits spent on outfitting | 681 883 095 cr |
Credits spent on repairs | 2 108 762 cr |
Credits spent on fuel | 247 016 cr |
Credits spent on munitions | 149 068 cr |
Insurance claims | 9 |
Total claim costs | 30 271 626 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 5 061 097 cr |
Combat bonds | 106 |
Profit from combat bonds | 4 330 272 cr |
Assassinations | 1 |
Profit from assassinations | 15 000 cr |
Highest single reward | 418 687 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 65 841 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 8 160 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 45 |
Trading profit | 1 768 588 250 cr |
Commodities traded | 18 959 |
Average profit | 11 410 247 cr |
Highest single transaction | 400 691 712 cr |
Mining |
|
Profits from mining | 1 739 351 855 cr |
Minerals refined | 3 043 |
Materials collected | 5 814 |
Exploration |
|
Systems visited | 6 475 |
Profits from exploration | 631 614 396 cr |
Level 2 detailed scans | 4 872 |
Level 3 detailed scans | 10 729 |
Highest payout | 8 120 294 cr |
Total hyperspace distance | 346 376 ly |
Total hyperspace jumps | 7 456 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 5D 23H 29M |
Passengers |
|
Total bulk passengers delivered | 753 |
Total VIPs delivered | 47 |
Total delivered | 800 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 152 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 20 |
Crew |
|
Crew credits earned | 1 602 204 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 54M 59S |