CMDR blaisepascal profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 39 970 064 920 cr |
Credits spent on ships | 2 920 626 231 cr |
Credits spent on outfitting | 13 762 569 238 cr |
Credits spent on repairs | 59 290 310 cr |
Credits spent on fuel | 2 518 860 cr |
Credits spent on munitions | 9 368 249 cr |
Insurance claims | 143 |
Total claim costs | 661 429 846 cr |
Combat |
|
Bounties claimed | 17 199 |
Profit from bounties | 1 605 889 816 cr |
Combat bonds | 8 961 |
Profit from combat bonds | 740 662 294 cr |
Assassinations | 218 |
Profit from assassinations | 106 627 699 cr |
Highest single reward | 2 643 161 cr |
Skimmers killed | 3 106 |
Crime |
|
Fines issued | 1 114 |
Lifetime fines value | 4 057 167 cr |
Bounties received/earned | 6 216 |
Lifetime bounty value | 4 281 130 cr |
Highest bounty issued | 31 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 77 102 967 cr |
Commodities smuggled | 24 605 |
Average profit | 196 191 cr |
Highest single transaction | 5 164 918 cr |
Trading |
|
Market network | 431 |
Trading profit | 29 720 836 000 cr |
Commodities traded | 1 295 194 |
Average profit | 6 163 591 cr |
Highest single transaction | 900 847 872 cr |
Mining |
|
Profits from mining | 13 610 414 850 cr |
Minerals refined | 15 002 |
Materials collected | 47 085 |
Exploration |
|
Systems visited | 9 059 |
Profits from exploration | 63 455 095 cr |
Level 2 detailed scans | 4 595 |
Level 3 detailed scans | 4 640 |
Highest payout | 642 576 cr |
Total hyperspace distance | 627 829 ly |
Total hyperspace jumps | 29 777 |
Max distance from start | 5 054,78 ly |
Max distance from Sol | 5 077,13 ly |
Max distance from Colonia | 26 099,01 ly |
Approximate time played | 71W 1D 10H 9M |
Passengers |
|
Total bulk passengers delivered | 23 881 |
Total VIPs delivered | 1 471 |
Total delivered | 25 352 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 2 379 |
Total profit | 91 733 754 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4 817 |
Grade 1 upgrades generated | 1 158 |
Grade 2 upgrades generated | 485 |
Grade 3 upgrades generated | 777 |
Grade 4 upgrades generated | 895 |
Grade 5 upgrades generated | 1 502 |
Crew |
|
Crew credits earned | 3 656 859 318 cr |
Crew hired | 52 |
Crew fired | 47 |
Crew lost | 9 |