CMDR R. Grimes profile
(Python)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3 978 584 309 cr |
Credits spent on ships | 6 302 889 793 cr |
Credits spent on outfitting | 14 091 061 592 cr |
Credits spent on repairs | 29 749 485 cr |
Credits spent on fuel | 736 542 cr |
Credits spent on munitions | 3 543 273 cr |
Insurance claims | 121 |
Total claim costs | 368 939 095 cr |
Combat |
|
Bounties claimed | 3 033 |
Profit from bounties | 106 482 514 cr |
Combat bonds | 1 147 |
Profit from combat bonds | 33 135 903 cr |
Assassinations | 29 |
Profit from assassinations | 11 780 068 cr |
Highest single reward | 628 581 cr |
Skimmers killed | 185 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 2 197 173 cr |
Bounties received/earned | 953 |
Lifetime bounty value | 117 913 280 cr |
Highest bounty issued | 1 125 800 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 444 439 cr |
Commodities smuggled | 183 |
Average profit | 37 037 cr |
Highest single transaction | 378 080 cr |
Trading |
|
Market network | 167 |
Trading profit | 13 115 157 721 cr |
Commodities traded | 56 965 |
Average profit | 14 920 543 cr |
Highest single transaction | 962 461 440 cr |
Mining |
|
Profits from mining | 12 741 381 120 cr |
Minerals refined | 18 072 |
Materials collected | 27 191 |
Exploration |
|
Systems visited | 13 870 |
Profits from exploration | 1 163 077 774 cr |
Level 2 detailed scans | 26 216 |
Level 3 detailed scans | 37 673 |
Highest payout | 14 225 985 cr |
Total hyperspace distance | 925 500 ly |
Total hyperspace jumps | 17 943 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 15W 8H 22M |
Passengers |
|
Total bulk passengers delivered | 7 272 |
Total VIPs delivered | 2 014 |
Total delivered | 9 286 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 194 475 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4 313 |
Grade 1 upgrades generated | 1 150 |
Grade 2 upgrades generated | 941 |
Grade 3 upgrades generated | 1 196 |
Grade 4 upgrades generated | 710 |
Grade 5 upgrades generated | 316 |
Crew |
|
Crew credits earned | 8 626 187 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 17M 29S |
Time in gunner role | 1M 29S |