CMDR WDX profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 931 155 793 cr |
Credits spent on ships | 5 726 970 604 cr |
Credits spent on outfitting | 11 462 744 054 cr |
Credits spent on repairs | 116 552 126 cr |
Credits spent on fuel | 2 079 087 cr |
Credits spent on munitions | 48 728 712 cr |
Insurance claims | 321 |
Total claim costs | 1 710 180 139 cr |
Combat |
|
Bounties claimed | 14 822 |
Profit from bounties | 1 600 887 437 cr |
Combat bonds | 14 744 |
Profit from combat bonds | 6 374 886 571 cr |
Assassinations | 435 |
Profit from assassinations | 532 815 196 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 5 251 |
Crime |
|
Fines issued | 17 729 |
Lifetime fines value | 34 957 244 cr |
Bounties received/earned | 11 890 |
Lifetime bounty value | 1 382 124 325 cr |
Highest bounty issued | 11 676 300 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 208 589 478 cr |
Commodities smuggled | 16 235 |
Average profit | 275 184 cr |
Highest single transaction | 21 474 464 cr |
Trading |
|
Market network | 137 |
Trading profit | 16 787 620 805 cr |
Commodities traded | 110 683 |
Average profit | 10 830 723 cr |
Highest single transaction | 1 305 996 912 cr |
Mining |
|
Profits from mining | 7 798 071 533 cr |
Minerals refined | 7 222 |
Materials collected | 40 487 |
Exploration |
|
Systems visited | 16 813 |
Profits from exploration | 816 373 873 cr |
Level 2 detailed scans | 8 797 |
Level 3 detailed scans | 14 637 |
Highest payout | 6 447 288 cr |
Total hyperspace distance | 1 167 616 ly |
Total hyperspace jumps | 26 801 |
Max distance from start | 65 377,49 ly |
Max distance from Sol | 65 434,25 ly |
Max distance from Colonia | 46 430,13 ly |
Approximate time played | 25W 2D 17H 39M |
Passengers |
|
Total bulk passengers delivered | 4 993 |
Total VIPs delivered | 2 416 |
Total delivered | 7 409 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 295 337 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9 327 |
Grade 1 upgrades generated | 1 542 |
Grade 2 upgrades generated | 1 356 |
Grade 3 upgrades generated | 1 820 |
Grade 4 upgrades generated | 1 906 |
Grade 5 upgrades generated | 2 703 |
Crew |
|
Crew credits earned | 1 301 878 849 cr |
Crew hired | 72 |
Crew fired | 60 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 5D 15H 56M 22S |
Time in gunner role | 1H 4M 48S |
Time in fighter con role | 3H 21M 33S |
Total credits accrued | 110 912 167 cr |
Total fines accrued | 600 cr |