CMDR Flinx100 profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 072 473 783 cr |
Credits spent on ships | 521 949 374 cr |
Credits spent on outfitting | 1 199 760 838 cr |
Credits spent on repairs | 15 214 447 cr |
Credits spent on fuel | 723 691 cr |
Credits spent on munitions | 460 215 cr |
Insurance claims | 49 |
Total claim costs | 190 337 559 cr |
Combat |
|
Bounties claimed | 2 691 |
Profit from bounties | 98 671 745 cr |
Combat bonds | 22 |
Profit from combat bonds | 576 000 cr |
Assassinations | 26 |
Profit from assassinations | 3 096 074 cr |
Highest single reward | 620 072 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 1 279 907 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 44 065 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 4 587 240 cr |
Commodities smuggled | 3 226 |
Average profit | 67 459 cr |
Highest single transaction | 454 104 cr |
Trading |
|
Market network | 271 |
Trading profit | 443 145 436 cr |
Commodities traded | 203 007 |
Average profit | 244 023 cr |
Highest single transaction | 19 039 680 cr |
Mining |
|
Profits from mining | 1 473 925 cr |
Minerals refined | 367 |
Materials collected | 10 355 |
Exploration |
|
Systems visited | 7 175 |
Profits from exploration | 911 790 428 cr |
Level 2 detailed scans | 13 594 |
Level 3 detailed scans | 15 854 |
Highest payout | 11 735 003 cr |
Total hyperspace distance | 280 404 ly |
Total hyperspace jumps | 12 479 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 11H 4M |
Passengers |
|
Total bulk passengers delivered | 1 541 |
Total VIPs delivered | 81 |
Total delivered | 1 622 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 286 558 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 662 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 70 |
Multi-Crew |
|
Total time in multi-crew | 5H 37M 24S |
Time in gunner role | 20M 59S |
Time in fighter con role | 48M 42S |
Total credits accrued | 898 598 cr |