CMDR FIREDRAX profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 164 778 090 419 cr |
Credits spent on ships | 2 016 734 628 cr |
Credits spent on outfitting | 33 222 085 117 cr |
Credits spent on repairs | 243 096 996 cr |
Credits spent on fuel | 5 516 681 cr |
Credits spent on munitions | 30 479 990 cr |
Insurance claims | 23 |
Total claim costs | 345 879 011 cr |
Combat |
|
Bounties claimed | 39 151 |
Profit from bounties | 6 853 485 535 cr |
Combat bonds | 33 495 |
Profit from combat bonds | 70 644 901 676 cr |
Assassinations | 1 047 |
Profit from assassinations | 109 494 319 cr |
Highest single reward | 4 859 814 cr |
Skimmers killed | 1 451 |
Crime |
|
Fines issued | 309 |
Lifetime fines value | 1 748 896 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 305 385 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 5 218 108 cr |
Commodities smuggled | 1 141 |
Average profit | 35 021 cr |
Highest single transaction | 591 815 cr |
Trading |
|
Market network | 809 |
Trading profit | 22 494 087 029 cr |
Commodities traded | 3 269 705 |
Average profit | 1 950 580 cr |
Highest single transaction | 1 062 322 560 cr |
Mining |
|
Profits from mining | 75 855 336 355 cr |
Minerals refined | 25 009 |
Materials collected | 120 873 |
Exploration |
|
Systems visited | 20 646 |
Profits from exploration | 4 779 700 494 cr |
Level 2 detailed scans | 122 873 |
Level 3 detailed scans | 239 379 |
Highest payout | 24 959 904 cr |
Total hyperspace distance | 1 259 015 ly |
Total hyperspace jumps | 51 408 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 110W 6D 17M |
Passengers |
|
Total bulk passengers delivered | 89 451 |
Total VIPs delivered | 6 672 |
Total delivered | 96 123 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 3 083 |
Total profit | 78 057 114 cr |
Total rescue transactions | 411 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 711 |
Grade 1 upgrades generated | 452 |
Grade 2 upgrades generated | 430 |
Grade 3 upgrades generated | 591 |
Grade 4 upgrades generated | 718 |
Grade 5 upgrades generated | 1 520 |
Crew |
|
Crew credits earned | 8 709 770 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 32M 19S |