CMDR Der kalte Finger profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 523 389 985 cr |
Credits spent on ships | 3 199 907 461 cr |
Credits spent on outfitting | 5 365 585 018 cr |
Credits spent on repairs | 13 080 629 cr |
Credits spent on fuel | 1 202 930 cr |
Credits spent on munitions | 6 817 337 cr |
Insurance claims | 56 |
Total claim costs | 276 603 600 cr |
Combat |
|
Bounties claimed | 5 738 |
Profit from bounties | 352 723 289 cr |
Combat bonds | 2 265 |
Profit from combat bonds | 66 914 544 cr |
Assassinations | 502 |
Profit from assassinations | 552 572 475 cr |
Highest single reward | 372 465 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 470 |
Lifetime fines value | 7 334 118 cr |
Bounties received/earned | 336 |
Lifetime bounty value | 757 670 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 793 716 cr |
Commodities smuggled | 440 |
Average profit | 85 415 cr |
Highest single transaction | 662 445 cr |
Trading |
|
Market network | 226 |
Trading profit | 16 495 426 058 cr |
Commodities traded | 56 148 |
Average profit | 10 163 540 cr |
Highest single transaction | 459 597 030 cr |
Mining |
|
Profits from mining | 16 030 858 197 cr |
Minerals refined | 21 070 |
Materials collected | 42 889 |
Exploration |
|
Systems visited | 13 696 |
Profits from exploration | 1 100 181 736 cr |
Level 2 detailed scans | 37 976 |
Level 3 detailed scans | 48 703 |
Highest payout | 9 017 408 cr |
Total hyperspace distance | 504 931 ly |
Total hyperspace jumps | 21 660 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 377,15 ly |
Approximate time played | 16W 3D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 104 |
Total VIPs delivered | 1 541 |
Total delivered | 1 645 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 478 958 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 290 |
Grade 1 upgrades generated | 666 |
Grade 2 upgrades generated | 452 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 752 |
Grade 5 upgrades generated | 1 710 |
Crew |
|
Crew credits earned | 3 172 482 908 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5M 26S |