CMDR FrozenRaptor profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 288 306 738 cr |
Credits spent on ships | 1 815 244 625 cr |
Credits spent on outfitting | 6 048 639 163 cr |
Credits spent on repairs | 23 110 599 cr |
Credits spent on fuel | 570 768 cr |
Credits spent on munitions | 2 836 529 cr |
Insurance claims | 89 |
Total claim costs | 146 017 317 cr |
Combat |
|
Bounties claimed | 4 196 |
Profit from bounties | 224 247 021 cr |
Combat bonds | 1 618 |
Profit from combat bonds | 73 936 233 cr |
Assassinations | 6 |
Profit from assassinations | 2 002 145 cr |
Highest single reward | 705 510 cr |
Skimmers killed | 975 |
Crime |
|
Fines issued | 181 |
Lifetime fines value | 1 447 474 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 76 485 cr |
Highest bounty issued | 8 800 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 4 955 337 cr |
Commodities smuggled | 144 |
Average profit | 150 162 cr |
Highest single transaction | 1 174 910 cr |
Trading |
|
Market network | 135 |
Trading profit | 5 725 219 374 cr |
Commodities traded | 96 387 |
Average profit | 7 156 524 cr |
Highest single transaction | 477 906 086 cr |
Mining |
|
Profits from mining | 5 581 096 811 cr |
Minerals refined | 10 027 |
Materials collected | 35 990 |
Exploration |
|
Systems visited | 11 950 |
Profits from exploration | 756 125 836 cr |
Level 2 detailed scans | 24 628 |
Level 3 detailed scans | 26 668 |
Highest payout | 9 968 313 cr |
Total hyperspace distance | 613 833 ly |
Total hyperspace jumps | 15 862 |
Max distance from start | 65 369,59 ly |
Max distance from Sol | 65 426,40 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 8W 2D 16H 43M |
Passengers |
|
Total bulk passengers delivered | 3 615 |
Total VIPs delivered | 1 362 |
Total delivered | 4 977 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 410 122 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 820 |
Grade 1 upgrades generated | 345 |
Grade 2 upgrades generated | 418 |
Grade 3 upgrades generated | 680 |
Grade 4 upgrades generated | 602 |
Grade 5 upgrades generated | 775 |
Crew |
|
Crew credits earned | 1 165 468 242 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 49M 41S |
Time in gunner role | 1H 50M 46S |
Time in fighter con role | 1H 7M 38S |
Total credits accrued | 2 310 471 cr |