CMDR Tar-Palantir profile
(Python)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 4 562 933 431 cr |
Credits spent on ships | 321 788 465 cr |
Credits spent on outfitting | 1 147 299 816 cr |
Credits spent on repairs | 6 147 085 cr |
Credits spent on fuel | 393 676 cr |
Credits spent on munitions | 1 921 355 cr |
Insurance claims | 28 |
Total claim costs | 20 430 666 cr |
Combat |
|
Bounties claimed | 2 128 |
Profit from bounties | 160 395 922 cr |
Combat bonds | 746 |
Profit from combat bonds | 46 469 209 cr |
Assassinations | 164 |
Profit from assassinations | 196 793 889 cr |
Highest single reward | 1 534 414 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 131 405 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 32 655 cr |
Highest bounty issued | 1 200 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 3 567 921 cr |
Commodities smuggled | 648 |
Average profit | 58 491 cr |
Highest single transaction | 960 664 cr |
Trading |
|
Market network | 371 |
Trading profit | 1 023 708 618 cr |
Commodities traded | 66 225 |
Average profit | 441 064 cr |
Highest single transaction | 244 407 075 cr |
Mining |
|
Profits from mining | 122 550 767 cr |
Minerals refined | 3 238 |
Materials collected | 20 452 |
Exploration |
|
Systems visited | 7 480 |
Profits from exploration | 1 097 427 398 cr |
Level 2 detailed scans | 29 025 |
Level 3 detailed scans | 45 906 |
Highest payout | 15 560 168 cr |
Total hyperspace distance | 365 172 ly |
Total hyperspace jumps | 11 124 |
Max distance from start | 36 967,55 ly |
Max distance from Sol | 37 034,59 ly |
Max distance from Colonia | 31 767,88 ly |
Approximate time played | 10W 2D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 2 022 |
Total VIPs delivered | 1 638 |
Total delivered | 3 660 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 254 |
Total profit | 6 863 167 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 016 |
Grade 1 upgrades generated | 294 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 479 |
Grade 4 upgrades generated | 393 |
Grade 5 upgrades generated | 480 |
Crew |
|
Crew credits earned | 24 186 748 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 27S |
Time in gunner role | 1H 22M 54S |
Total credits accrued | 1 600 000 cr |