CMDR Flare Star profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 077 213 533 cr |
Credits spent on ships | 3 657 436 988 cr |
Credits spent on outfitting | 8 759 384 929 cr |
Credits spent on repairs | 18 150 869 cr |
Credits spent on fuel | 420 318 cr |
Credits spent on munitions | 1 939 847 cr |
Insurance claims | 111 |
Total claim costs | 233 070 313 cr |
Combat |
|
Bounties claimed | 2 656 |
Profit from bounties | 128 528 174 cr |
Combat bonds | 602 |
Profit from combat bonds | 43 960 346 cr |
Assassinations | 6 |
Profit from assassinations | 6 556 241 cr |
Highest single reward | 319 125 cr |
Skimmers killed | 2 759 |
Crime |
|
Fines issued | 625 |
Lifetime fines value | 5 281 561 cr |
Bounties received/earned | 4 258 |
Lifetime bounty value | 671 130 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 374 466 cr |
Commodities smuggled | 24 |
Average profit | 26 748 cr |
Highest single transaction | 147 192 cr |
Trading |
|
Market network | 64 |
Trading profit | 1 748 048 729 cr |
Commodities traded | 21 518 |
Average profit | 6 133 504 cr |
Highest single transaction | 289 012 948 cr |
Mining |
|
Profits from mining | 1 739 247 347 cr |
Minerals refined | 3 259 |
Materials collected | 25 838 |
Exploration |
|
Systems visited | 3 755 |
Profits from exploration | 490 883 623 cr |
Level 2 detailed scans | 3 497 |
Level 3 detailed scans | 4 281 |
Highest payout | 5 934 206 cr |
Total hyperspace distance | 242 562 ly |
Total hyperspace jumps | 5 875 |
Max distance from start | 21 959,98 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 23 004,88 ly |
Approximate time played | 8W 6D 21H 25M |
Passengers |
|
Total bulk passengers delivered | 564 |
Total VIPs delivered | 4 308 |
Total delivered | 4 872 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 151 435 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3 491 |
Grade 1 upgrades generated | 766 |
Grade 2 upgrades generated | 353 |
Grade 3 upgrades generated | 526 |
Grade 4 upgrades generated | 631 |
Grade 5 upgrades generated | 1 215 |
Crew |
|
Crew credits earned | 155 357 207 cr |
Crew hired | 282 |
Crew fired | 280 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M 4S |
Time in gunner role | 42M 27S |
Total credits accrued | 33 048 cr |