CMDR Loxion profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 326 125 629 cr |
Credits spent on ships | 928 035 725 cr |
Credits spent on outfitting | 1 281 802 889 cr |
Credits spent on repairs | 5 574 178 cr |
Credits spent on fuel | 115 069 cr |
Credits spent on munitions | 198 982 cr |
Insurance claims | 16 |
Total claim costs | 19 829 757 cr |
Combat |
|
Bounties claimed | 200 |
Profit from bounties | 3 035 944 cr |
Combat bonds | 1 |
Profit from combat bonds | 50 000 cr |
Assassinations | 2 |
Profit from assassinations | 1 054 527 cr |
Highest single reward | 39 140 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 571 539 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 77 500 cr |
Highest bounty issued | 66 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 130 939 cr |
Commodities smuggled | 44 |
Average profit | 8 729 cr |
Highest single transaction | 63 923 cr |
Trading |
|
Market network | 112 |
Trading profit | 39 764 704 cr |
Commodities traded | 20 236 |
Average profit | 103 017 cr |
Highest single transaction | 3 337 344 cr |
Mining |
|
Profits from mining | 3 900 540 cr |
Minerals refined | 252 |
Materials collected | 7 152 |
Exploration |
|
Systems visited | 7 149 |
Profits from exploration | 2 167 894 076 cr |
Level 2 detailed scans | 67 737 |
Level 3 detailed scans | 68 980 |
Highest payout | 14 808 958 cr |
Total hyperspace distance | 341 285 ly |
Total hyperspace jumps | 8 236 |
Max distance from start | 33 563,54 ly |
Max distance from Sol | 33 587,70 ly |
Max distance from Colonia | 32 562,24 ly |
Approximate time played | 4W 6D 10H 25M |
Passengers |
|
Total bulk passengers delivered | 83 |
Total VIPs delivered | 137 |
Total delivered | 220 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 412 145 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 526 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 149 |
Grade 4 upgrades generated | 84 |
Grade 5 upgrades generated | 40 |