CMDR _Zer0_ profile
(Vulture)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3 588 342 835 cr |
Credits spent on ships | 913 592 235 cr |
Credits spent on outfitting | 2 664 826 277 cr |
Credits spent on repairs | 22 882 963 cr |
Credits spent on fuel | 524 782 cr |
Credits spent on munitions | 2 385 317 cr |
Insurance claims | 25 |
Total claim costs | 83 796 697 cr |
Combat |
|
Bounties claimed | 2 213 |
Profit from bounties | 114 340 241 cr |
Combat bonds | 8 638 |
Profit from combat bonds | 379 565 350 cr |
Assassinations | 24 |
Profit from assassinations | 12 316 536 cr |
Highest single reward | 628 592 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 178 580 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 200 048 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 43 718 678 cr |
Commodities smuggled | 239 |
Average profit | 1 285 843 cr |
Highest single transaction | 26 319 944 cr |
Trading |
|
Market network | 115 |
Trading profit | 901 377 232 cr |
Commodities traded | 193 454 |
Average profit | 195 527 cr |
Highest single transaction | 146 427 300 cr |
Mining |
|
Profits from mining | 348 014 665 cr |
Minerals refined | 1 038 |
Materials collected | 24 253 |
Exploration |
|
Systems visited | 11 018 |
Profits from exploration | 1 436 051 943 cr |
Level 2 detailed scans | 1 063 |
Level 3 detailed scans | 5 440 |
Highest payout | 9 854 070 cr |
Total hyperspace distance | 672 152 ly |
Total hyperspace jumps | 15 246 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 9W 1D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 1 554 |
Total VIPs delivered | 244 |
Total delivered | 1 798 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 723 202 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 402 |
Grade 1 upgrades generated | 535 |
Grade 2 upgrades generated | 439 |
Grade 3 upgrades generated | 600 |
Grade 4 upgrades generated | 460 |
Grade 5 upgrades generated | 368 |
Crew |
|
Crew credits earned | 244 588 130 cr |
Crew hired | 3 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 38M 1S |
Time in gunner role | 37M 58S |
Total credits accrued | 158 700 cr |