CMDR Tveo profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 305 618 981 cr |
Credits spent on ships | 2 864 968 995 cr |
Credits spent on outfitting | 11 403 460 300 cr |
Credits spent on repairs | 23 516 264 cr |
Credits spent on fuel | 1 630 922 cr |
Credits spent on munitions | 4 089 045 cr |
Insurance claims | 979 |
Total claim costs | 204 381 085 cr |
Combat |
|
Bounties claimed | 8 258 |
Profit from bounties | 476 240 066 cr |
Combat bonds | 867 |
Profit from combat bonds | 29 117 931 cr |
Assassinations | 26 |
Profit from assassinations | 3 071 558 cr |
Highest single reward | 597 525 cr |
Skimmers killed | 3 901 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 9 631 653 cr |
Bounties received/earned | 379 |
Lifetime bounty value | 315 615 cr |
Highest bounty issued | 22 380 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 14 796 197 cr |
Commodities smuggled | 1 486 |
Average profit | 369 905 cr |
Highest single transaction | 3 383 640 cr |
Trading |
|
Market network | 388 |
Trading profit | 721 453 891 cr |
Commodities traded | 541 134 |
Average profit | 336 656 cr |
Highest single transaction | 40 661 406 cr |
Mining |
|
Profits from mining | 168 786 940 cr |
Minerals refined | 2 205 |
Materials collected | 44 740 |
Exploration |
|
Systems visited | 24 774 |
Profits from exploration | 2 048 105 475 cr |
Level 2 detailed scans | 27 922 |
Level 3 detailed scans | 149 436 |
Highest payout | 19 143 709 cr |
Total hyperspace distance | 1 436 665 ly |
Total hyperspace jumps | 31 789 |
Max distance from start | 65 384,92 ly |
Max distance from Sol | 65 441,85 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 16W 6D 11H 50M |
Passengers |
|
Total bulk passengers delivered | 2 225 |
Total VIPs delivered | 3 690 |
Total delivered | 5 915 |
Total ejected | 323 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 32 302 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 856 |
Grade 1 upgrades generated | 1 088 |
Grade 2 upgrades generated | 617 |
Grade 3 upgrades generated | 712 |
Grade 4 upgrades generated | 904 |
Grade 5 upgrades generated | 2 535 |
Crew |
|
Crew credits earned | 1 684 812 166 cr |
Crew hired | 65 |
Crew fired | 64 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 17H 18M 7S |
Time in gunner role | 1H 47S |
Time in fighter con role | 2H 28M 3S |
Total credits accrued | 4 232 629 cr |