CMDR Chuckination profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 209 921 833 cr |
Credits spent on ships | 1 607 281 755 cr |
Credits spent on outfitting | 3 183 887 857 cr |
Credits spent on repairs | 15 606 291 cr |
Credits spent on fuel | 535 146 cr |
Credits spent on munitions | 5 714 375 cr |
Insurance claims | 54 |
Total claim costs | 185 343 101 cr |
Combat |
|
Bounties claimed | 5 118 |
Profit from bounties | 267 024 811 cr |
Combat bonds | 1 327 |
Profit from combat bonds | 241 857 837 cr |
Assassinations | 638 |
Profit from assassinations | 417 914 040 cr |
Highest single reward | 650 400 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 312 |
Lifetime fines value | 827 893 cr |
Bounties received/earned | 348 |
Lifetime bounty value | 662 180 cr |
Highest bounty issued | 221 600 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 32 543 120 cr |
Commodities smuggled | 432 |
Average profit | 1 301 725 cr |
Highest single transaction | 31 775 380 cr |
Trading |
|
Market network | 188 |
Trading profit | 12 311 223 031 cr |
Commodities traded | 87 204 |
Average profit | 16 051 138 cr |
Highest single transaction | 332 462 976 cr |
Mining |
|
Profits from mining | 12 142 905 546 cr |
Minerals refined | 10 007 |
Materials collected | 29 291 |
Exploration |
|
Systems visited | 5 161 |
Profits from exploration | 518 416 807 cr |
Level 2 detailed scans | 29 516 |
Level 3 detailed scans | 28 410 |
Highest payout | 13 508 081 cr |
Total hyperspace distance | 260 004 ly |
Total hyperspace jumps | 8 226 |
Max distance from start | 25 849,70 ly |
Max distance from Sol | 25 905,74 ly |
Max distance from Colonia | 24 817,24 ly |
Approximate time played | 13W 4D 12H 55M |
Passengers |
|
Total bulk passengers delivered | 12 421 |
Total VIPs delivered | 129 |
Total delivered | 12 550 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 134 168 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 908 |
Grade 1 upgrades generated | 913 |
Grade 2 upgrades generated | 863 |
Grade 3 upgrades generated | 925 |
Grade 4 upgrades generated | 762 |
Grade 5 upgrades generated | 445 |
Crew |
|
Crew credits earned | 512 685 771 cr |
Crew hired | 29 |
Crew fired | 23 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 16H 42M 40S |
Time in gunner role | 4M 33S |
Time in fighter con role | 6M 13S |
Total credits accrued | 42 540 cr |