CMDR WeetaBiX profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 538 173 736 cr |
Credits spent on ships | 1 389 912 792 cr |
Credits spent on outfitting | 3 443 346 982 cr |
Credits spent on repairs | 14 023 751 cr |
Credits spent on fuel | 333 817 cr |
Credits spent on munitions | 431 040 cr |
Insurance claims | 11 |
Total claim costs | 71 474 975 cr |
Combat |
|
Bounties claimed | 1 108 |
Profit from bounties | 54 397 200 cr |
Combat bonds | 77 |
Profit from combat bonds | 3 452 622 cr |
Assassinations | 1 |
Profit from assassinations | 422 368 cr |
Highest single reward | 280 997 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 279 |
Lifetime fines value | 3 189 003 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 5 510 cr |
Highest bounty issued | 3 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 8 482 cr |
Commodities smuggled | 16 |
Average profit | 1 414 cr |
Highest single transaction | 5 823 cr |
Trading |
|
Market network | 103 |
Trading profit | 31 996 600 cr |
Commodities traded | 16 808 |
Average profit | 72 064 cr |
Highest single transaction | 3 456 669 cr |
Mining |
|
Profits from mining | 1 903 333 cr |
Minerals refined | 540 |
Materials collected | 11 744 |
Exploration |
|
Systems visited | 1 900 |
Profits from exploration | 38 377 397 cr |
Level 2 detailed scans | 1 424 |
Level 3 detailed scans | 2 213 |
Highest payout | 841 523 cr |
Total hyperspace distance | 102 720 ly |
Total hyperspace jumps | 4 883 |
Max distance from start | 5 022,73 ly |
Max distance from Sol | 5 084,10 ly |
Max distance from Colonia | 22 442,96 ly |
Approximate time played | 8W 1D 7H 59M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 10 844 |
Total delivered | 10 916 |
Total ejected | 117 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 207 |
Grade 1 upgrades generated | 300 |
Grade 2 upgrades generated | 296 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 88 |
Crew |
|
Crew credits earned | 51 446 664 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 48M 29S |
Time in gunner role | 47M 52S |