CMDR Suleyma profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 356 258 090 cr |
Credits spent on ships | 1 536 269 197 cr |
Credits spent on outfitting | 4 712 039 683 cr |
Credits spent on repairs | 31 223 870 cr |
Credits spent on fuel | 2 538 054 cr |
Credits spent on munitions | 13 079 757 cr |
Insurance claims | 34 |
Total claim costs | 169 845 075 cr |
Combat |
|
Bounties claimed | 3 466 |
Profit from bounties | 1 131 734 906 cr |
Combat bonds | 22 618 |
Profit from combat bonds | 2 126 916 718 cr |
Assassinations | 830 |
Profit from assassinations | 1 688 990 182 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 302 |
Crime |
|
Fines issued | 1 416 |
Lifetime fines value | 15 572 176 cr |
Bounties received/earned | 5 896 |
Lifetime bounty value | 17 104 925 cr |
Highest bounty issued | 83 700 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 231 109 789 cr |
Commodities smuggled | 18 432 |
Average profit | 2 100 998 cr |
Highest single transaction | 7 778 624 cr |
Trading |
|
Market network | 234 |
Trading profit | 3 785 550 331 cr |
Commodities traded | 249 166 |
Average profit | 2 497 065 cr |
Highest single transaction | 206 833 216 cr |
Mining |
|
Profits from mining | 9 171 884 133 cr |
Minerals refined | 7 208 |
Materials collected | 47 264 |
Exploration |
|
Systems visited | 7 309 |
Profits from exploration | 1 010 653 292 cr |
Level 2 detailed scans | 33 315 |
Level 3 detailed scans | 37 379 |
Highest payout | 11 907 786 cr |
Total hyperspace distance | 623 529 ly |
Total hyperspace jumps | 20 827 |
Max distance from start | 27 163,37 ly |
Max distance from Sol | 27 230,29 ly |
Max distance from Colonia | 26 706,79 ly |
Approximate time played | 22W 18H |
Passengers |
|
Total bulk passengers delivered | 3 361 |
Total VIPs delivered | 2 300 |
Total delivered | 5 661 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 1 906 087 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6 127 |
Grade 1 upgrades generated | 623 |
Grade 2 upgrades generated | 830 |
Grade 3 upgrades generated | 1 134 |
Grade 4 upgrades generated | 1 401 |
Grade 5 upgrades generated | 2 139 |
Crew |
|
Crew credits earned | 2 078 083 373 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 38M 37S |
Time in gunner role | 21S |
Time in fighter con role | 4M 39S |
Total credits accrued | 31 127 cr |