CMDR Uriei profile
(Type-9 Heavy)
Federation: Post Captain
Empire: Squire
Balance |
|
---|---|
Current assets | 2 485 806 591 cr |
Credits spent on ships | 1 309 243 320 cr |
Credits spent on outfitting | 2 941 166 471 cr |
Credits spent on repairs | 14 872 342 cr |
Credits spent on fuel | 532 860 cr |
Credits spent on munitions | 1 896 428 cr |
Insurance claims | 50 |
Total claim costs | 179 852 345 cr |
Combat |
|
Bounties claimed | 2 215 |
Profit from bounties | 49 281 763 cr |
Combat bonds | 278 |
Profit from combat bonds | 8 869 200 cr |
Assassinations | 16 |
Profit from assassinations | 908 997 cr |
Highest single reward | 111 499 cr |
Skimmers killed | 742 |
Crime |
|
Fines issued | 224 |
Lifetime fines value | 553 884 cr |
Bounties received/earned | 502 |
Lifetime bounty value | 497 735 cr |
Highest bounty issued | 23 180 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 4 208 798 cr |
Commodities smuggled | 313 |
Average profit | 168 352 cr |
Highest single transaction | 1 015 200 cr |
Trading |
|
Market network | 99 |
Trading profit | 472 345 977 cr |
Commodities traded | 19 156 |
Average profit | 1 476 081 cr |
Highest single transaction | 161 821 856 cr |
Mining |
|
Profits from mining | 447 532 077 cr |
Minerals refined | 1 243 |
Materials collected | 7 445 |
Exploration |
|
Systems visited | 11 784 |
Profits from exploration | 150 913 472 cr |
Level 2 detailed scans | 1 796 |
Level 3 detailed scans | 25 774 |
Highest payout | 9 460 949 cr |
Total hyperspace distance | 470 851 ly |
Total hyperspace jumps | 14 948 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 596,07 ly |
Approximate time played | 6W 4D 11H 17M |
Passengers |
|
Total bulk passengers delivered | 1 923 |
Total VIPs delivered | 446 |
Total delivered | 2 369 |
Total ejected | 111 |
Search and Rescue |
|
Total items rescued | 230 |
Total profit | 5 911 452 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 402 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 63 850 859 cr |
Crew hired | 22 |
Crew fired | 15 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 6M 21S |
Time in gunner role | 22M 44S |