CMDR AnlaShok profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 718 318 719 cr |
Credits spent on ships | 621 977 850 cr |
Credits spent on outfitting | 1 023 629 517 cr |
Credits spent on repairs | 3 032 769 cr |
Credits spent on fuel | 186 308 cr |
Credits spent on munitions | 42 217 cr |
Insurance claims | 8 |
Total claim costs | 34 175 357 cr |
Combat |
|
Bounties claimed | 6 |
Profit from bounties | 6 100 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 349 726 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 16 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 405 712 cr |
Commodities smuggled | 90 |
Average profit | 6 995 cr |
Highest single transaction | 20 019 cr |
Trading |
|
Market network | 62 |
Trading profit | 935 679 364 cr |
Commodities traded | 42 956 |
Average profit | 3 557 716 cr |
Highest single transaction | 33 663 904 cr |
Mining |
|
Profits from mining | 12 137 716 cr |
Minerals refined | 327 |
Materials collected | 20 354 |
Exploration |
|
Systems visited | 1 787 |
Profits from exploration | 492 177 392 cr |
Level 2 detailed scans | 11 372 |
Level 3 detailed scans | 12 034 |
Highest payout | 8 413 159 cr |
Total hyperspace distance | 101 468 ly |
Total hyperspace jumps | 3 114 |
Max distance from start | 5 051,09 ly |
Max distance from Sol | 5 090,71 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 3W 2D 23H 52M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 7 138 |
Total delivered | 7 144 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 37 284 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 210 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 320 |
Grade 3 upgrades generated | 297 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 64 |