CMDR Corentin profile
(Type-9 Heavy)
Federation: Recruit
Empire: Count
Balance |
|
---|---|
Current assets | 485 540 977 cr |
Credits spent on ships | 1 085 680 044 cr |
Credits spent on outfitting | 1 818 101 333 cr |
Credits spent on repairs | 9 565 545 cr |
Credits spent on fuel | 284 656 cr |
Credits spent on munitions | 1 156 580 cr |
Insurance claims | 70 |
Total claim costs | 158 608 960 cr |
Combat |
|
Bounties claimed | 373 |
Profit from bounties | 7 522 331 cr |
Combat bonds | 17 |
Profit from combat bonds | 294 333 cr |
Assassinations | 14 |
Profit from assassinations | 2 144 356 cr |
Highest single reward | 264 999 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 589 |
Lifetime fines value | 336 390 cr |
Bounties received/earned | 153 |
Lifetime bounty value | 141 280 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 863 556 cr |
Commodities smuggled | 80 |
Average profit | 287 852 cr |
Highest single transaction | 658 728 cr |
Trading |
|
Market network | 167 |
Trading profit | 280 520 931 cr |
Commodities traded | 93 154 |
Average profit | 565 566 cr |
Highest single transaction | 35 237 004 cr |
Mining |
|
Profits from mining | 39 027 047 cr |
Minerals refined | 339 |
Materials collected | 3 967 |
Exploration |
|
Systems visited | 7 027 |
Profits from exploration | 217 960 405 cr |
Level 2 detailed scans | 1 906 |
Level 3 detailed scans | 4 430 |
Highest payout | 6 008 497 cr |
Total hyperspace distance | 289 701 ly |
Total hyperspace jumps | 8 355 |
Max distance from start | 25 854,58 ly |
Max distance from Sol | 23 160,63 ly |
Max distance from Colonia | 25 745,45 ly |
Approximate time played | 5W 5D 10H 37M |
Passengers |
|
Total bulk passengers delivered | 251 |
Total VIPs delivered | 126 |
Total delivered | 377 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 30 002 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 153 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 61 865 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |