CMDR Crawdad profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 715 375 237 cr |
Credits spent on ships | 1 198 159 090 cr |
Credits spent on outfitting | 5 531 692 605 cr |
Credits spent on repairs | 75 602 015 cr |
Credits spent on fuel | 1 060 639 cr |
Credits spent on munitions | 10 538 767 cr |
Insurance claims | 52 |
Total claim costs | 103 861 908 cr |
Combat |
|
Bounties claimed | 21 577 |
Profit from bounties | 2 756 764 081 cr |
Combat bonds | 493 |
Profit from combat bonds | 20 345 541 cr |
Assassinations | 567 |
Profit from assassinations | 610 997 739 cr |
Highest single reward | 2 050 863 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 3 498 809 cr |
Bounties received/earned | 379 |
Lifetime bounty value | 461 875 cr |
Highest bounty issued | 10 275 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 1 995 150 cr |
Commodities smuggled | 529 |
Average profit | 28 915 cr |
Highest single transaction | 1 051 740 cr |
Trading |
|
Market network | 166 |
Trading profit | 632 827 056 cr |
Commodities traded | 46 581 |
Average profit | 703 141 cr |
Highest single transaction | 98 639 650 cr |
Mining |
|
Profits from mining | 594 970 983 cr |
Minerals refined | 6 901 |
Materials collected | 24 489 |
Exploration |
|
Systems visited | 3 644 |
Profits from exploration | 229 120 839 cr |
Level 2 detailed scans | 11 003 |
Level 3 detailed scans | 26 150 |
Highest payout | 7 761 857 cr |
Total hyperspace distance | 122 119 ly |
Total hyperspace jumps | 8 541 |
Max distance from start | 21 950,80 ly |
Max distance from Sol | 22 020,25 ly |
Max distance from Colonia | 22 138,32 ly |
Approximate time played | 12W 1D 12H 21M |
Passengers |
|
Total bulk passengers delivered | 12 259 |
Total VIPs delivered | 1 792 |
Total delivered | 14 051 |
Total ejected | 89 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 728 665 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 260 |
Grade 1 upgrades generated | 297 |
Grade 2 upgrades generated | 299 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 261 |
Grade 5 upgrades generated | 149 |
Crew |
|
Crew credits earned | 2 252 765 851 cr |
Crew hired | 17 |
Crew fired | 15 |
Crew lost | 2 |