CMDR po0k profile
(Type-9 Heavy)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 1 876 715 371 cr |
Credits spent on ships | 97 010 314 cr |
Credits spent on outfitting | 226 250 311 cr |
Credits spent on repairs | 1 144 345 cr |
Credits spent on fuel | 123 328 cr |
Credits spent on munitions | 143 494 cr |
Insurance claims | 21 |
Total claim costs | 45 537 944 cr |
Combat |
|
Bounties claimed | 654 |
Profit from bounties | 34 108 597 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 24 |
Profit from assassinations | 5 634 131 cr |
Highest single reward | 220 300 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 1 836 086 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 30 345 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | −47 906 cr |
Commodities smuggled | 127 |
Average profit | −9 581 cr |
Highest single transaction | 3 405 cr |
Trading |
|
Market network | 107 |
Trading profit | 641 856 405 cr |
Commodities traded | 48 560 |
Average profit | 1 276 056 cr |
Highest single transaction | 217 605 120 cr |
Mining |
|
Profits from mining | 540 377 202 cr |
Minerals refined | 1 680 |
Materials collected | 5 288 |
Exploration |
|
Systems visited | 4 052 |
Profits from exploration | 825 009 961 cr |
Level 2 detailed scans | 31 950 |
Level 3 detailed scans | 32 560 |
Highest payout | 11 020 727 cr |
Total hyperspace distance | 205 649 ly |
Total hyperspace jumps | 4 708 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 193,20 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 3W 4D 13H 15M |
Passengers |
|
Total bulk passengers delivered | 669 |
Total VIPs delivered | 82 |
Total delivered | 751 |
Total ejected | 82 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 151 435 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 82 |
Grade 1 upgrades generated | 32 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 11 |