CMDR Darlim profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 152 721 242 cr |
Credits spent on ships | 1 473 351 081 cr |
Credits spent on outfitting | 3 303 505 018 cr |
Credits spent on repairs | 62 321 042 cr |
Credits spent on fuel | 1 417 678 cr |
Credits spent on munitions | 2 652 519 cr |
Insurance claims | 44 |
Total claim costs | 272 913 635 cr |
Combat |
|
Bounties claimed | 5 023 |
Profit from bounties | 625 407 324 cr |
Combat bonds | 1 878 |
Profit from combat bonds | 539 154 051 cr |
Assassinations | 159 |
Profit from assassinations | 126 161 749 cr |
Highest single reward | 1 745 634 cr |
Skimmers killed | 88 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 55 068 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 1 089 950 cr |
Highest bounty issued | 695 300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 57 517 cr |
Commodities smuggled | 10 |
Average profit | 8 217 cr |
Highest single transaction | 14 756 cr |
Trading |
|
Market network | 137 |
Trading profit | 26 921 453 cr |
Commodities traded | 43 487 |
Average profit | 44 794 cr |
Highest single transaction | 21 021 184 cr |
Mining |
|
Profits from mining | 15 412 953 cr |
Minerals refined | 1 045 |
Materials collected | 36 738 |
Exploration |
|
Systems visited | 17 328 |
Profits from exploration | 4 875 421 824 cr |
Level 2 detailed scans | 70 175 |
Level 3 detailed scans | 92 553 |
Highest payout | 28 360 816 cr |
Total hyperspace distance | 1 097 699 ly |
Total hyperspace jumps | 25 045 |
Max distance from start | 44 216,04 ly |
Max distance from Sol | 44 193,56 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 25W 2D 9H 2M |
Passengers |
|
Total bulk passengers delivered | 25 716 |
Total VIPs delivered | 1 514 |
Total delivered | 27 230 |
Total ejected | 106 |
Search and Rescue |
|
Total items rescued | 264 |
Total profit | 5 730 088 cr |
Total rescue transactions | 74 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 496 |
Grade 1 upgrades generated | 720 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 855 |
Grade 4 upgrades generated | 664 |
Grade 5 upgrades generated | 554 |
Crew |
|
Crew credits earned | 1 118 225 220 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 31M 20S |
Time in gunner role | 44M |
Total credits accrued | 455 666 cr |