Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 25 377 863 005 cr |
Credits spent on ships | 1 042 077 908 cr |
Credits spent on outfitting | 2 113 848 529 cr |
Credits spent on repairs | 10 667 130 cr |
Credits spent on fuel | 421 278 cr |
Credits spent on munitions | 969 468 cr |
Insurance claims | 24 |
Total claim costs | 60 498 950 cr |
Combat |
|
Bounties claimed | 4 956 |
Profit from bounties | 178 962 442 cr |
Combat bonds | 1 931 |
Profit from combat bonds | 53 621 716 cr |
Assassinations | 1 |
Profit from assassinations | 73 525 cr |
Highest single reward | 165 420 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 373 962 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 65 960 cr |
Highest bounty issued | 9 655 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4 840 246 cr |
Commodities smuggled | 1 037 |
Average profit | 110 006 cr |
Highest single transaction | 937 656 cr |
Trading |
|
Market network | 334 |
Trading profit | 576 291 310 cr |
Commodities traded | 138 881 |
Average profit | 126 435 cr |
Highest single transaction | 51 451 754 cr |
Mining |
|
Profits from mining | 594 286 553 cr |
Minerals refined | 31 288 |
Materials collected | 46 986 |
Exploration |
|
Systems visited | 54 313 |
Profits from exploration | 23 032 662 020 cr |
Level 2 detailed scans | 166 066 |
Level 3 detailed scans | 513 642 |
Highest payout | 54 229 158 cr |
Total hyperspace distance | 2 033 543 ly |
Total hyperspace jumps | 61 633 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 281,43 ly |
Approximate time played | 26W 2D 5H 37M |
Passengers |
|
Total bulk passengers delivered | 3 621 |
Total VIPs delivered | 2 604 |
Total delivered | 6 225 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 764 797 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 682 |
Grade 1 upgrades generated | 1 547 |
Grade 2 upgrades generated | 118 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 582 |
Multi-Crew |
|
Total time in multi-crew | 1H 11M 2S |