CMDR Moojaki profile
(Type-9 Heavy)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17 693 965 213 cr |
Credits spent on ships | 734 319 619 cr |
Credits spent on outfitting | 2 211 880 837 cr |
Credits spent on repairs | 12 937 289 cr |
Credits spent on fuel | 391 448 cr |
Credits spent on munitions | 758 125 cr |
Insurance claims | 43 |
Total claim costs | 752 665 109 cr |
Combat |
|
Bounties claimed | 9 154 |
Profit from bounties | 559 283 325 cr |
Combat bonds | 40 |
Profit from combat bonds | 1 653 754 cr |
Assassinations | 45 |
Profit from assassinations | 30 728 407 cr |
Highest single reward | 849 475 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 1 460 614 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 62 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 126 181 cr |
Commodities smuggled | 89 |
Average profit | 21 030 cr |
Highest single transaction | 47 222 cr |
Trading |
|
Market network | 119 |
Trading profit | 9 600 282 559 cr |
Commodities traded | 213 456 |
Average profit | 14 371 680 cr |
Highest single transaction | 324 359 808 cr |
Mining |
|
Profits from mining | 2 938 478 564 cr |
Minerals refined | 2 640 |
Materials collected | 12 410 |
Exploration |
|
Systems visited | 4 820 |
Profits from exploration | 224 831 162 cr |
Level 2 detailed scans | 3 313 |
Level 3 detailed scans | 4 682 |
Highest payout | 4 742 426 cr |
Total hyperspace distance | 175 420 ly |
Total hyperspace jumps | 6 890 |
Max distance from start | 25 917,80 ly |
Max distance from Sol | 24 096,75 ly |
Max distance from Colonia | 27 907,68 ly |
Approximate time played | 14W 11H 22M |
Passengers |
|
Total bulk passengers delivered | 3 129 |
Total VIPs delivered | 233 |
Total delivered | 3 362 |
Total ejected | 81 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 756 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 249 |
Grade 4 upgrades generated | 312 |
Grade 5 upgrades generated | 721 |
Crew |
|
Crew credits earned | 4 134 202 489 cr |
Crew hired | 1 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 53M 25S |
Time in gunner role | 28M 20S |
Total credits accrued | 86 022 cr |
Total fines accrued | 400 cr |