CMDR Flake Stelleri profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 589 958 442 cr |
Credits spent on ships | 902 677 085 cr |
Credits spent on outfitting | 1 160 901 266 cr |
Credits spent on repairs | 1 643 557 cr |
Credits spent on fuel | 267 461 cr |
Credits spent on munitions | 1 239 740 cr |
Insurance claims | 24 |
Total claim costs | 26 449 726 cr |
Combat |
|
Bounties claimed | 280 |
Profit from bounties | 5 125 589 cr |
Combat bonds | 13 |
Profit from combat bonds | 456 744 cr |
Assassinations | 54 |
Profit from assassinations | 2 991 858 cr |
Highest single reward | 209 965 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 136 046 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 68 890 cr |
Highest bounty issued | 10 555 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 1 081 512 cr |
Commodities smuggled | 599 |
Average profit | 33 797 cr |
Highest single transaction | 588 168 cr |
Trading |
|
Market network | 67 |
Trading profit | 427 337 071 cr |
Commodities traded | 99 515 |
Average profit | 1 133 520 cr |
Highest single transaction | 6 739 424 cr |
Mining |
|
Profits from mining | 292 095 cr |
Minerals refined | 62 |
Materials collected | 2 515 |
Exploration |
|
Systems visited | 3 081 |
Profits from exploration | 45 712 929 cr |
Level 2 detailed scans | 2 016 |
Level 3 detailed scans | 1 221 |
Highest payout | 807 082 cr |
Total hyperspace distance | 97 950 ly |
Total hyperspace jumps | 4 691 |
Max distance from start | 18 448,86 ly |
Max distance from Sol | 18 517,12 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 3W 2D 18H 19M |
Passengers |
|
Total bulk passengers delivered | 1 730 |
Total VIPs delivered | 146 |
Total delivered | 1 876 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 318 995 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 209 |
Grade 1 upgrades generated | 80 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 47 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 4 870 942 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 44M 18S |
Time in gunner role | 50M 44S |
Total credits accrued | 1 071 707 cr |