CMDR nanakud profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 887 307 247 cr |
Credits spent on ships | 4 051 495 807 cr |
Credits spent on outfitting | 8 147 651 222 cr |
Credits spent on repairs | 40 948 826 cr |
Credits spent on fuel | 1 023 687 cr |
Credits spent on munitions | 5 013 726 cr |
Insurance claims | 245 |
Total claim costs | 220 737 180 cr |
Combat |
|
Bounties claimed | 4 264 |
Profit from bounties | 424 622 803 cr |
Combat bonds | 1 982 |
Profit from combat bonds | 109 316 103 cr |
Assassinations | 48 |
Profit from assassinations | 32 728 349 cr |
Highest single reward | 788 564 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 387 |
Lifetime fines value | 443 706 cr |
Bounties received/earned | 325 |
Lifetime bounty value | 307 975 cr |
Highest bounty issued | 15 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 23 779 857 cr |
Commodities smuggled | 71 |
Average profit | 1 486 241 cr |
Highest single transaction | 11 420 055 cr |
Trading |
|
Market network | 175 |
Trading profit | 9 303 185 157 cr |
Commodities traded | 54 204 |
Average profit | 10 919 231 cr |
Highest single transaction | 440 373 248 cr |
Mining |
|
Profits from mining | 9 474 406 933 cr |
Minerals refined | 10 049 |
Materials collected | 22 632 |
Exploration |
|
Systems visited | 10 957 |
Profits from exploration | 347 696 441 cr |
Level 2 detailed scans | 6 556 |
Level 3 detailed scans | 7 355 |
Highest payout | 6 730 100 cr |
Total hyperspace distance | 471 990 ly |
Total hyperspace jumps | 17 931 |
Max distance from start | 21 944,86 ly |
Max distance from Sol | 22 014,36 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 11W 2D 4H 34M |
Passengers |
|
Total bulk passengers delivered | 4 947 |
Total VIPs delivered | 5 157 |
Total delivered | 10 104 |
Total ejected | 522 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 225 914 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 828 |
Grade 1 upgrades generated | 778 |
Grade 2 upgrades generated | 843 |
Grade 3 upgrades generated | 937 |
Grade 4 upgrades generated | 725 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 2 875 856 467 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 23S |
Time in gunner role | 20M 59S |