CMDR Cmdr_Wilkie profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 10 951 565 315 cr |
Credits spent on ships | 1 161 686 478 cr |
Credits spent on outfitting | 3 898 225 264 cr |
Credits spent on repairs | 24 607 983 cr |
Credits spent on fuel | 1 864 677 cr |
Credits spent on munitions | 689 080 cr |
Insurance claims | 47 |
Total claim costs | 281 949 600 cr |
Combat |
|
Bounties claimed | 2 736 |
Profit from bounties | 64 672 963 cr |
Combat bonds | 273 |
Profit from combat bonds | 5 538 036 cr |
Assassinations | 133 |
Profit from assassinations | 9 574 864 cr |
Highest single reward | 628 980 cr |
Skimmers killed | 188 |
Crime |
|
Fines issued | 197 |
Lifetime fines value | 11 963 808 cr |
Bounties received/earned | 136 |
Lifetime bounty value | 347 670 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 1 025 787 cr |
Commodities smuggled | 929 |
Average profit | 18 318 cr |
Highest single transaction | 245 456 cr |
Trading |
|
Market network | 1 057 |
Trading profit | 12 633 473 491 cr |
Commodities traded | 633 730 |
Average profit | 3 200 779 cr |
Highest single transaction | 536 480 910 cr |
Mining |
|
Profits from mining | 3 167 714 502 cr |
Minerals refined | 12 011 |
Materials collected | 22 770 |
Exploration |
|
Systems visited | 22 160 |
Profits from exploration | 3 718 800 481 cr |
Level 2 detailed scans | 161 816 |
Level 3 detailed scans | 303 914 |
Highest payout | 18 655 515 cr |
Total hyperspace distance | 881 765 ly |
Total hyperspace jumps | 30 470 |
Max distance from start | 65 236,33 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 24W 1D 1M |
Passengers |
|
Total bulk passengers delivered | 2 706 |
Total VIPs delivered | 567 |
Total delivered | 3 273 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120 594 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 555 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 228 |
Grade 3 upgrades generated | 333 |
Grade 4 upgrades generated | 335 |
Grade 5 upgrades generated | 406 |
Crew |
|
Crew credits earned | 1 159 515 752 cr |
Crew hired | 6 |
Crew lost | 6 |