CMDR Vahrak profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 871 328 653 cr |
Credits spent on ships | 612 193 017 cr |
Credits spent on outfitting | 2 003 459 230 cr |
Credits spent on repairs | 6 360 378 cr |
Credits spent on fuel | 339 301 cr |
Credits spent on munitions | 549 095 cr |
Insurance claims | 28 |
Total claim costs | 145 698 119 cr |
Combat |
|
Bounties claimed | 3 436 |
Profit from bounties | 215 739 560 cr |
Combat bonds | 67 |
Profit from combat bonds | 2 475 887 cr |
Assassinations | 18 |
Profit from assassinations | 3 825 416 cr |
Highest single reward | 290 882 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 4 768 062 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 47 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 57 576 cr |
Commodities smuggled | 9 |
Average profit | 9 596 cr |
Highest single transaction | 38 876 cr |
Trading |
|
Market network | 133 |
Trading profit | 4 838 800 849 cr |
Commodities traded | 69 434 |
Average profit | 13 630 425 cr |
Highest single transaction | 324 359 808 cr |
Mining |
|
Profits from mining | 4 493 803 527 cr |
Minerals refined | 3 457 |
Materials collected | 8 823 |
Exploration |
|
Systems visited | 3 872 |
Profits from exploration | 195 687 251 cr |
Level 2 detailed scans | 1 740 |
Level 3 detailed scans | 2 373 |
Highest payout | 3 114 442 cr |
Total hyperspace distance | 121 073 ly |
Total hyperspace jumps | 5 244 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 286,29 ly |
Approximate time played | 10W 1D 12H 5M |
Passengers |
|
Total bulk passengers delivered | 1 360 |
Total VIPs delivered | 39 |
Total delivered | 1 399 |
Total ejected | 175 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 193 |
Grade 1 upgrades generated | 146 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 250 |
Grade 5 upgrades generated | 452 |
Crew |
|
Crew credits earned | 2 012 078 207 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 8M 22S |
Time in gunner role | 16M 22S |
Total credits accrued | 254 280 cr |