CMDR Hawk San profile
(Krait Mk II)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 10 790 238 275 cr |
Credits spent on ships | 1 079 349 167 cr |
Credits spent on outfitting | 4 150 445 431 cr |
Credits spent on repairs | 82 499 706 cr |
Credits spent on fuel | 978 188 cr |
Credits spent on munitions | 15 149 977 cr |
Insurance claims | 139 |
Total claim costs | 697 517 518 cr |
Combat |
|
Bounties claimed | 5 969 |
Profit from bounties | 920 378 504 cr |
Combat bonds | 8 874 |
Profit from combat bonds | 7 805 834 815 cr |
Assassinations | 199 |
Profit from assassinations | 211 896 550 cr |
Highest single reward | 2 461 800 cr |
Skimmers killed | 208 |
Crime |
|
Fines issued | 567 |
Lifetime fines value | 1 331 072 cr |
Bounties received/earned | 513 |
Lifetime bounty value | 1 583 743 cr |
Highest bounty issued | 245 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 1 426 977 cr |
Commodities smuggled | 752 |
Average profit | 17 837 cr |
Highest single transaction | 298 935 cr |
Trading |
|
Market network | 274 |
Trading profit | 3 941 582 966 cr |
Commodities traded | 107 559 |
Average profit | 3 036 659 cr |
Highest single transaction | 121 334 890 cr |
Mining |
|
Profits from mining | 66 329 166 cr |
Minerals refined | 2 797 |
Materials collected | 43 323 |
Exploration |
|
Systems visited | 4 796 |
Profits from exploration | 402 001 759 cr |
Level 2 detailed scans | 19 764 |
Level 3 detailed scans | 34 063 |
Highest payout | 7 306 139 cr |
Total hyperspace distance | 184 755 ly |
Total hyperspace jumps | 9 957 |
Max distance from start | 22 191,93 ly |
Max distance from Sol | 22 261,38 ly |
Max distance from Colonia | 23 360,02 ly |
Approximate time played | 14W 3D 23H 1M |
Passengers |
|
Total bulk passengers delivered | 1 708 |
Total VIPs delivered | 230 |
Total delivered | 1 938 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 231 |
Total profit | 5 412 946 cr |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 3 879 |
Grade 1 upgrades generated | 683 |
Grade 2 upgrades generated | 686 |
Grade 3 upgrades generated | 1 063 |
Grade 4 upgrades generated | 1 074 |
Grade 5 upgrades generated | 373 |
Crew |
|
Crew credits earned | 1 051 056 406 cr |
Crew hired | 18 |
Crew fired | 16 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 9M 32S |
Time in gunner role | 1M 10S |
Time in fighter con role | 5M 24S |
Total credits accrued | 276 921 cr |