CMDR Alex Thorin profile
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 129 519 673 cr |
Credits spent on ships | 557 742 436 cr |
Credits spent on outfitting | 1 020 440 063 cr |
Credits spent on repairs | 3 171 456 cr |
Credits spent on fuel | 63 991 cr |
Credits spent on munitions | 780 397 cr |
Insurance claims | 69 |
Total claim costs | 102 053 696 cr |
Combat |
|
Bounties claimed | 936 |
Profit from bounties | 55 859 471 cr |
Combat bonds | 4 |
Profit from combat bonds | 142 720 cr |
Assassinations | 26 |
Profit from assassinations | 10 015 123 cr |
Highest single reward | 701 070 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 191 173 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 201 890 cr |
Highest bounty issued | 63 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 158 789 cr |
Commodities smuggled | 145 |
Average profit | 11 342 cr |
Highest single transaction | 54 156 cr |
Trading |
|
Market network | 111 |
Trading profit | 161 648 177 cr |
Commodities traded | 23 384 |
Average profit | 592 118 cr |
Highest single transaction | 43 111 728 cr |
Mining |
|
Profits from mining | 69 843 757 cr |
Minerals refined | 514 |
Materials collected | 2 353 |
Exploration |
|
Systems visited | 1 913 |
Profits from exploration | 73 072 386 cr |
Level 2 detailed scans | 1 226 |
Level 3 detailed scans | 1 430 |
Highest payout | 2 819 357 cr |
Total hyperspace distance | 41 961 ly |
Total hyperspace jumps | 2 947 |
Max distance from start | 2 995,95 ly |
Max distance from Sol | 3 043,38 ly |
Max distance from Colonia | 22 282,69 ly |
Approximate time played | 3W 5D 16H 17M |
Passengers |
|
Total bulk passengers delivered | 1 532 |
Total VIPs delivered | 0 |
Total delivered | 1 532 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 609 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 185 |
Grade 1 upgrades generated | 127 |
Grade 2 upgrades generated | 44 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 2 |
Crew |
|
Crew credits earned | 10 080 668 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 46M 15S |
Time in gunner role | 2H 30M 10S |
Time in fighter con role | 2H 15M 13S |
Total credits accrued | 5 001 965 cr |
Total fines accrued | 3 729 586 cr |