CMDR NRK profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 383 459 521 cr |
Credits spent on ships | 2 696 768 663 cr |
Credits spent on outfitting | 6 189 043 627 cr |
Credits spent on repairs | 94 863 767 cr |
Credits spent on fuel | 1 370 805 cr |
Credits spent on munitions | 16 901 711 cr |
Insurance claims | 76 |
Total claim costs | 599 424 485 cr |
Combat |
|
Bounties claimed | 5 784 |
Profit from bounties | 219 152 911 cr |
Combat bonds | 710 |
Profit from combat bonds | 20 628 042 cr |
Assassinations | 358 |
Profit from assassinations | 419 072 319 cr |
Highest single reward | 598 111 cr |
Skimmers killed | 186 |
Crime |
|
Fines issued | 421 |
Lifetime fines value | 2 514 265 cr |
Bounties received/earned | 379 |
Lifetime bounty value | 618 965 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 85 |
Black market profit | 7 315 524 cr |
Commodities smuggled | 3 976 |
Average profit | 29 618 cr |
Highest single transaction | 1 581 120 cr |
Trading |
|
Market network | 328 |
Trading profit | 693 068 464 cr |
Commodities traded | 105 084 |
Average profit | 367 286 cr |
Highest single transaction | 137 769 957 cr |
Mining |
|
Profits from mining | 571 995 616 cr |
Minerals refined | 3 755 |
Materials collected | 49 717 |
Exploration |
|
Systems visited | 16 615 |
Profits from exploration | 4 509 871 682 cr |
Level 2 detailed scans | 89 439 |
Level 3 detailed scans | 112 350 |
Highest payout | 19 180 079 cr |
Total hyperspace distance | 1 125 607 ly |
Total hyperspace jumps | 27 510 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 495,98 ly |
Approximate time played | 21W 3D 18H 53M |
Passengers |
|
Total bulk passengers delivered | 2 690 |
Total VIPs delivered | 1 989 |
Total delivered | 4 679 |
Total ejected | 145 |
Search and Rescue |
|
Total items rescued | 550 |
Total profit | 14 676 110 cr |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 186 |
Grade 1 upgrades generated | 262 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 529 |
Grade 4 upgrades generated | 464 |
Grade 5 upgrades generated | 713 |
Crew |
|
Crew credits earned | 924 885 285 cr |
Crew hired | 21 |
Crew fired | 6 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 5H 14M 21S |
Time in gunner role | 8S |