CMDR Klorsis profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 233 723 343 cr |
Credits spent on ships | 2 893 497 971 cr |
Credits spent on outfitting | 5 688 262 012 cr |
Credits spent on repairs | 32 441 496 cr |
Credits spent on fuel | 955 860 cr |
Credits spent on munitions | 2 927 260 cr |
Insurance claims | 95 |
Total claim costs | 535 348 206 cr |
Combat |
|
Bounties claimed | 5 109 |
Profit from bounties | 469 268 686 cr |
Combat bonds | 981 |
Profit from combat bonds | 59 506 460 cr |
Assassinations | 112 |
Profit from assassinations | 46 302 615 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 603 |
Crime |
|
Fines issued | 373 |
Lifetime fines value | 237 327 cr |
Bounties received/earned | 1 134 |
Lifetime bounty value | 4 260 815 cr |
Highest bounty issued | 1 461 100 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 951 941 cr |
Commodities smuggled | 27 |
Average profit | 67 996 cr |
Highest single transaction | 408 816 cr |
Trading |
|
Market network | 222 |
Trading profit | 4 217 925 897 cr |
Commodities traded | 253 142 |
Average profit | 3 648 725 cr |
Highest single transaction | 180 775 737 cr |
Mining |
|
Profits from mining | 6 322 552 616 cr |
Minerals refined | 4 588 |
Materials collected | 16 010 |
Exploration |
|
Systems visited | 10 805 |
Profits from exploration | 1 071 339 095 cr |
Level 2 detailed scans | 21 293 |
Level 3 detailed scans | 25 260 |
Highest payout | 15 680 606 cr |
Total hyperspace distance | 492 322 ly |
Total hyperspace jumps | 17 834 |
Max distance from start | 23 786,39 ly |
Max distance from Sol | 23 848,44 ly |
Max distance from Colonia | 23 956,14 ly |
Approximate time played | 14W 1D 6H 24M |
Passengers |
|
Total bulk passengers delivered | 1 578 |
Total VIPs delivered | 431 |
Total delivered | 2 009 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 880 312 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 178 |
Grade 1 upgrades generated | 496 |
Grade 2 upgrades generated | 555 |
Grade 3 upgrades generated | 557 |
Grade 4 upgrades generated | 345 |
Grade 5 upgrades generated | 225 |
Crew |
|
Crew credits earned | 1 042 739 984 cr |
Crew hired | 30 |
Crew fired | 11 |
Crew lost | 24 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 26M 59S |
Time in fighter con role | 13M 32S |