CMDR Caster John profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1 603 295 024 cr |
Credits spent on ships | 394 301 803 cr |
Credits spent on outfitting | 839 087 047 cr |
Credits spent on repairs | 3 077 403 cr |
Credits spent on fuel | 87 696 cr |
Credits spent on munitions | 69 444 cr |
Insurance claims | 15 |
Total claim costs | 16 649 221 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 2 596 297 cr |
Combat bonds | 14 |
Profit from combat bonds | 372 000 cr |
Assassinations | 4 |
Profit from assassinations | 1 293 432 cr |
Highest single reward | 97 795 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 1 085 773 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 22 600 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 224 988 cr |
Commodities smuggled | 15 |
Average profit | 28 124 cr |
Highest single transaction | 89 014 cr |
Trading |
|
Market network | 81 |
Trading profit | 1 178 687 395 cr |
Commodities traded | 7 628 |
Average profit | 4 092 665 cr |
Highest single transaction | 251 786 722 cr |
Mining |
|
Profits from mining | 1 165 133 154 cr |
Minerals refined | 1 308 |
Materials collected | 3 930 |
Exploration |
|
Systems visited | 2 215 |
Profits from exploration | 217 398 302 cr |
Level 2 detailed scans | 14 466 |
Level 3 detailed scans | 18 250 |
Highest payout | 6 344 489 cr |
Total hyperspace distance | 71 826 ly |
Total hyperspace jumps | 2 888 |
Max distance from start | 7 272,31 ly |
Max distance from Sol | 7 227,88 ly |
Max distance from Colonia | 27 911,47 ly |
Approximate time played | 2W 2D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 1 173 |
Total VIPs delivered | 126 |
Total delivered | 1 299 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 102 090 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 188 |
Grade 1 upgrades generated | 119 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 5 |