CMDR Han21 profile
(Python)
Federation: Post Commander
Empire: None
Balance |
|
---|---|
Current assets | 1 415 521 476 cr |
Credits spent on ships | 569 066 823 cr |
Credits spent on outfitting | 887 855 985 cr |
Credits spent on repairs | 4 581 379 cr |
Credits spent on fuel | 452 939 cr |
Credits spent on munitions | 430 598 cr |
Insurance claims | 32 |
Total claim costs | 57 596 178 cr |
Combat |
|
Bounties claimed | 368 |
Profit from bounties | 5 228 599 cr |
Combat bonds | 126 |
Profit from combat bonds | 4 842 977 cr |
Assassinations | 35 |
Profit from assassinations | 2 235 661 cr |
Highest single reward | 406 564 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 727 417 cr |
Bounties received/earned | 80 |
Lifetime bounty value | 145 900 cr |
Highest bounty issued | 14 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 711 113 cr |
Commodities smuggled | 337 |
Average profit | 59 259 cr |
Highest single transaction | 438 880 cr |
Trading |
|
Market network | 105 |
Trading profit | 1 057 733 127 cr |
Commodities traded | 165 378 |
Average profit | 1 493 973 cr |
Highest single transaction | 19 002 352 cr |
Mining |
|
Profits from mining | 76 052 383 cr |
Minerals refined | 709 |
Materials collected | 4 881 |
Exploration |
|
Systems visited | 4 958 |
Profits from exploration | 218 768 795 cr |
Level 2 detailed scans | 10 422 |
Level 3 detailed scans | 69 385 |
Highest payout | 11 970 420 cr |
Total hyperspace distance | 188 504 ly |
Total hyperspace jumps | 7 694 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 8W 6H 48M |
Passengers |
|
Total bulk passengers delivered | 1 662 |
Total VIPs delivered | 494 |
Total delivered | 2 156 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 283 121 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 121 |
Grade 1 upgrades generated | 61 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 107 762 798 cr |
Crew hired | 11 |
Crew fired | 8 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 7M 26S |