CMDR SecretSquirrel42 profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 542 078 053 cr |
Credits spent on ships | 1 457 473 163 cr |
Credits spent on outfitting | 1 542 309 460 cr |
Credits spent on repairs | 14 711 311 cr |
Credits spent on fuel | 165 424 cr |
Credits spent on munitions | 1 858 183 cr |
Insurance claims | 95 |
Total claim costs | 234 828 460 cr |
Combat |
|
Bounties claimed | 1 346 |
Profit from bounties | 41 782 444 cr |
Combat bonds | 39 |
Profit from combat bonds | 1 065 878 cr |
Assassinations | 15 |
Profit from assassinations | 9 006 415 cr |
Highest single reward | 410 527 cr |
Skimmers killed | 454 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 694 000 cr |
Bounties received/earned | 939 |
Lifetime bounty value | 293 565 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 55 629 cr |
Commodities smuggled | 15 |
Average profit | 6 954 cr |
Highest single transaction | 21 480 cr |
Trading |
|
Market network | 40 |
Trading profit | 133 452 224 cr |
Commodities traded | 1 555 |
Average profit | 749 732 cr |
Highest single transaction | 73 111 316 cr |
Mining |
|
Profits from mining | 131 378 535 cr |
Minerals refined | 354 |
Materials collected | 4 313 |
Exploration |
|
Systems visited | 3 389 |
Profits from exploration | 179 462 821 cr |
Level 2 detailed scans | 4 897 |
Level 3 detailed scans | 4 976 |
Highest payout | 3 149 967 cr |
Total hyperspace distance | 153 627 ly |
Total hyperspace jumps | 4 761 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 624,56 ly |
Approximate time played | 5W 5D 11H 32M |
Passengers |
|
Total bulk passengers delivered | 4 978 |
Total VIPs delivered | 2 143 |
Total delivered | 7 121 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 375 598 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 483 |
Grade 1 upgrades generated | 221 |
Grade 2 upgrades generated | 91 |
Grade 3 upgrades generated | 117 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 188 177 068 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |