CMDR Buzz Double Decks profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 612 592 999 cr |
Credits spent on ships | 635 931 695 cr |
Credits spent on outfitting | 1 338 233 816 cr |
Credits spent on repairs | 84 055 897 cr |
Credits spent on fuel | 513 704 cr |
Credits spent on munitions | 2 284 034 cr |
Insurance claims | 224 |
Total claim costs | 1 194 936 076 cr |
Combat |
|
Bounties claimed | 6 824 |
Profit from bounties | 1 454 373 280 cr |
Combat bonds | 3 642 |
Profit from combat bonds | 309 871 579 cr |
Assassinations | 182 |
Profit from assassinations | 318 655 987 cr |
Highest single reward | 909 186 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 374 |
Lifetime fines value | 9 904 208 cr |
Bounties received/earned | 358 |
Lifetime bounty value | 28 105 950 cr |
Highest bounty issued | 4 146 200 cr |
Smuggling |
|
Black market network | 72 |
Black market profit | 14 568 642 cr |
Commodities smuggled | 3 662 |
Average profit | 45 385 cr |
Highest single transaction | 1 393 364 cr |
Trading |
|
Market network | 396 |
Trading profit | 2 301 061 387 cr |
Commodities traded | 324 008 |
Average profit | 1 419 532 cr |
Highest single transaction | 177 607 160 cr |
Mining |
|
Profits from mining | 1 687 225 261 cr |
Minerals refined | 1 713 |
Materials collected | 22 200 |
Exploration |
|
Systems visited | 5 389 |
Profits from exploration | 144 533 719 cr |
Level 2 detailed scans | 13 260 |
Level 3 detailed scans | 10 681 |
Highest payout | 7 890 119 cr |
Total hyperspace distance | 187 194 ly |
Total hyperspace jumps | 10 383 |
Max distance from start | 5 214,86 ly |
Max distance from Sol | 3 075,97 ly |
Max distance from Colonia | 24 608,61 ly |
Approximate time played | 16W 6D 1H 26M |
Passengers |
|
Total bulk passengers delivered | 3 102 |
Total VIPs delivered | 121 |
Total delivered | 3 223 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 987 |
Total profit | 11 851 630 cr |
Total rescue transactions | 153 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 374 |
Grade 1 upgrades generated | 349 |
Grade 2 upgrades generated | 267 |
Grade 3 upgrades generated | 331 |
Grade 4 upgrades generated | 175 |
Grade 5 upgrades generated | 252 |
Crew |
|
Crew credits earned | 46 768 948 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 28M 54S |
Time in gunner role | 2M 22S |