CMDR THE_RHETOR profile
(Python)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 3 223 201 006 cr |
Credits spent on ships | 568 707 410 cr |
Credits spent on outfitting | 1 425 039 238 cr |
Credits spent on repairs | 3 556 769 cr |
Credits spent on fuel | 98 487 cr |
Credits spent on munitions | 277 050 cr |
Insurance claims | 9 |
Total claim costs | 9 010 956 cr |
Combat |
|
Bounties claimed | 362 |
Profit from bounties | 21 303 301 cr |
Combat bonds | 34 |
Profit from combat bonds | 1 918 878 cr |
Assassinations | 4 |
Profit from assassinations | 685 175 cr |
Highest single reward | 221 027 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 884 594 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 7 945 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 46 776 cr |
Commodities smuggled | 59 |
Average profit | 6 682 cr |
Highest single transaction | 14 202 cr |
Trading |
|
Market network | 91 |
Trading profit | 1 972 966 987 cr |
Commodities traded | 38 871 |
Average profit | 5 450 185 cr |
Highest single transaction | 207 466 750 cr |
Mining |
|
Profits from mining | 1 909 384 642 cr |
Minerals refined | 1 432 |
Materials collected | 9 077 |
Exploration |
|
Systems visited | 2 568 |
Profits from exploration | 97 603 672 cr |
Level 2 detailed scans | 1 984 |
Level 3 detailed scans | 11 930 |
Highest payout | 2 848 551 cr |
Total hyperspace distance | 98 452 ly |
Total hyperspace jumps | 3 636 |
Max distance from start | 12 083,53 ly |
Max distance from Sol | 12 082,88 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 2W 5D 6H 22M |
Passengers |
|
Total bulk passengers delivered | 3 243 |
Total VIPs delivered | 388 |
Total delivered | 3 631 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 191 564 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 843 |
Grade 1 upgrades generated | 169 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 246 |
Multi-Crew |
|
Total time in multi-crew | 2H 16M 1S |
Time in gunner role | 1H 54M 42S |
Total credits accrued | 3 148 cr |