CMDR Big Ted profile
![](/img/users/default.png?v=1548248885)
(Anaconda)
![](/img/ships/128049363/anaconda_vibrant_yellow.jpg)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1 801 114 498 cr |
Credits spent on ships | 762 190 502 cr |
Credits spent on outfitting | 1 563 645 475 cr |
Credits spent on repairs | 1 745 331 cr |
Credits spent on fuel | 790 810 cr |
Credits spent on munitions | 329 745 cr |
Insurance claims | 25 |
Total claim costs | 84 918 677 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 1 215 562 cr |
Combat bonds | 520 |
Profit from combat bonds | 6 020 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 125 543 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 900 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 1 335 704 cr |
Commodities smuggled | 868 |
Average profit | 148 412 cr |
Highest single transaction | 168 480 cr |
Trading |
|
Market network | 71 |
Trading profit | 1 545 091 819 cr |
Commodities traded | 9 264 |
Average profit | 5 639 021 cr |
Highest single transaction | 269 184 300 cr |
Mining |
|
Profits from mining | 1 511 559 642 cr |
Minerals refined | 1 677 |
Materials collected | 2 479 |
Exploration |
|
Systems visited | 4 342 |
Profits from exploration | 130 196 558 cr |
Level 2 detailed scans | 4 941 |
Level 3 detailed scans | 3 873 |
Highest payout | 3 388 476 cr |
Total hyperspace distance | 123 415 ly |
Total hyperspace jumps | 5 303 |
Max distance from start | 18 731,05 ly |
Approximate time played | 2W 3D 15H 36M |
Passengers |
|
Total bulk passengers delivered | 1 407 |
Total VIPs delivered | 254 |
Total delivered | 1 661 |
Total ejected | 56 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 254 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 36 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |