CMDR H4lott profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 894 897 831 cr |
Credits spent on ships | 736 254 950 cr |
Credits spent on outfitting | 1 508 132 195 cr |
Credits spent on repairs | 14 010 566 cr |
Credits spent on fuel | 934 310 cr |
Credits spent on munitions | 529 085 cr |
Insurance claims | 9 |
Total claim costs | 15 755 845 cr |
Combat |
|
Bounties claimed | 1 872 |
Profit from bounties | 128 183 245 cr |
Combat bonds | 373 |
Profit from combat bonds | 20 086 368 cr |
Assassinations | 44 |
Profit from assassinations | 10 229 000 cr |
Highest single reward | 472 000 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 73 374 cr |
Bounties received/earned | 115 |
Lifetime bounty value | 109 235 cr |
Highest bounty issued | 7 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13 898 cr |
Commodities smuggled | 16 |
Average profit | 2 780 cr |
Highest single transaction | 6 248 cr |
Trading |
|
Market network | 203 |
Trading profit | 342 143 790 cr |
Commodities traded | 119 137 |
Average profit | 423 970 cr |
Highest single transaction | 4 792 128 cr |
Mining |
|
Profits from mining | 1 605 888 cr |
Minerals refined | 614 |
Materials collected | 21 998 |
Exploration |
|
Systems visited | 10 949 |
Profits from exploration | 1 310 131 876 cr |
Level 2 detailed scans | 21 344 |
Level 3 detailed scans | 26 016 |
Highest payout | 13 460 108 cr |
Total hyperspace distance | 573 710 ly |
Total hyperspace jumps | 12 844 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 3D 10H 51M |
Passengers |
|
Total bulk passengers delivered | 4 010 |
Total VIPs delivered | 1 013 |
Total delivered | 5 023 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 380 775 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 825 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 94 |
Grade 5 upgrades generated | 99 |
Crew |
|
Crew credits earned | 122 069 791 cr |
Crew hired | 12 |
Crew fired | 10 |
Multi-Crew |
|
Total time in multi-crew | 3H 26M 23S |