CMDR Retrograde Orbit profile
(Krait Phantom)
Federation: Warrant Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 431 404 162 cr |
Credits spent on ships | 252 582 631 cr |
Credits spent on outfitting | 267 435 334 cr |
Credits spent on repairs | 649 902 cr |
Credits spent on fuel | 67 182 cr |
Credits spent on munitions | 319 440 cr |
Insurance claims | 16 |
Total claim costs | 23 256 337 cr |
Combat |
|
Bounties claimed | 10 |
Profit from bounties | 68 622 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 368 274 cr |
Highest single reward | 0 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 6 745 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 6 620 cr |
Highest bounty issued | 1 320 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 680 cr |
Commodities smuggled | 10 |
Average profit | 680 cr |
Highest single transaction | 680 cr |
Trading |
|
Market network | 70 |
Trading profit | 119 712 576 cr |
Commodities traded | 20 011 |
Average profit | 900 095 cr |
Highest single transaction | 14 051 712 cr |
Mining |
|
Profits from mining | 44 536 cr |
Minerals refined | 4 |
Materials collected | 1 739 |
Exploration |
|
Systems visited | 4 908 |
Profits from exploration | 328 437 820 cr |
Level 2 detailed scans | 9 246 |
Level 3 detailed scans | 9 063 |
Highest payout | 8 823 225 cr |
Total hyperspace distance | 185 802 ly |
Total hyperspace jumps | 5 410 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 29 091,90 ly |
Approximate time played | 2W 5D 20H 27M |
Passengers |
|
Total bulk passengers delivered | 71 |
Total VIPs delivered | 129 |
Total delivered | 200 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 25 094 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 57 |
Grade 1 upgrades generated | 14 |
Grade 2 upgrades generated | 13 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 784 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4M 4S |
Time in gunner role | 20S |