CMDR Arizona Ani Mefan profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 217 074 890 cr |
Credits spent on ships | 961 429 164 cr |
Credits spent on outfitting | 1 256 838 738 cr |
Credits spent on repairs | 2 560 705 cr |
Credits spent on fuel | 107 405 cr |
Credits spent on munitions | 263 276 cr |
Insurance claims | 17 |
Total claim costs | 99 477 026 cr |
Combat |
|
Bounties claimed | 223 |
Profit from bounties | 4 207 821 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 14 |
Profit from assassinations | 7 265 310 cr |
Highest single reward | 165 311 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 8 235 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 61 340 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 241 212 cr |
Commodities smuggled | 79 |
Average profit | 40 202 cr |
Highest single transaction | 113 694 cr |
Trading |
|
Market network | 94 |
Trading profit | 148 653 139 cr |
Commodities traded | 22 989 |
Average profit | 435 933 cr |
Highest single transaction | 43 216 600 cr |
Mining |
|
Profits from mining | 113 967 483 cr |
Minerals refined | 295 |
Materials collected | 3 033 |
Exploration |
|
Systems visited | 2 703 |
Profits from exploration | 233 282 924 cr |
Level 2 detailed scans | 107 |
Level 3 detailed scans | 1 893 |
Highest payout | 4 097 281 cr |
Total hyperspace distance | 106 125 ly |
Total hyperspace jumps | 3 366 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 225,28 ly |
Approximate time played | 2W 4H 18M |
Passengers |
|
Total bulk passengers delivered | 3 365 |
Total VIPs delivered | 516 |
Total delivered | 3 881 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 23 246 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 121 |
Grade 1 upgrades generated | 32 |
Grade 2 upgrades generated | 19 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |