CMDR TG Bootneck profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 818 243 611 cr |
Credits spent on ships | 3 172 169 738 cr |
Credits spent on outfitting | 5 558 672 022 cr |
Credits spent on repairs | 67 572 639 cr |
Credits spent on fuel | 915 185 cr |
Credits spent on munitions | 9 804 361 cr |
Insurance claims | 67 |
Total claim costs | 352 145 855 cr |
Combat |
|
Bounties claimed | 9 123 |
Profit from bounties | 564 228 920 cr |
Combat bonds | 2 545 |
Profit from combat bonds | 117 542 570 cr |
Assassinations | 437 |
Profit from assassinations | 584 478 919 cr |
Highest single reward | 579 975 cr |
Skimmers killed | 360 |
Crime |
|
Fines issued | 239 |
Lifetime fines value | 107 108 cr |
Bounties received/earned | 128 |
Lifetime bounty value | 159 940 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 271 937 cr |
Commodities smuggled | 19 |
Average profit | 30 215 cr |
Highest single transaction | 263 150 cr |
Trading |
|
Market network | 186 |
Trading profit | 12 658 198 188 cr |
Commodities traded | 123 365 |
Average profit | 9 589 544 cr |
Highest single transaction | 558 087 650 cr |
Mining |
|
Profits from mining | 11 350 755 116 cr |
Minerals refined | 11 064 |
Materials collected | 62 984 |
Exploration |
|
Systems visited | 15 310 |
Profits from exploration | 728 014 542 cr |
Level 2 detailed scans | 22 520 |
Level 3 detailed scans | 24 737 |
Highest payout | 9 804 505 cr |
Total hyperspace distance | 1 035 105 ly |
Total hyperspace jumps | 25 413 |
Max distance from start | 65 369,88 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 39W 6D 10H 42M |
Passengers |
|
Total bulk passengers delivered | 8 498 |
Total VIPs delivered | 422 |
Total delivered | 8 920 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 187 |
Total profit | 2 657 856 cr |
Total rescue transactions | 91 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 009 |
Grade 1 upgrades generated | 1 143 |
Grade 2 upgrades generated | 1 315 |
Grade 3 upgrades generated | 2 090 |
Grade 4 upgrades generated | 2 399 |
Grade 5 upgrades generated | 2 062 |
Crew |
|
Crew credits earned | 2 845 013 870 cr |
Crew hired | 17 |
Crew fired | 4 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 39S |
Time in fighter con role | 43M 18S |
Total credits accrued | 39 224 cr |
Total fines accrued | 5 400 cr |