CMDR JuiceMane profile
(Krait MkII)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 1 940 352 410 cr |
Credits spent on ships | 604 407 696 cr |
Credits spent on outfitting | 839 668 587 cr |
Credits spent on repairs | 1 878 745 cr |
Credits spent on fuel | 105 450 cr |
Credits spent on munitions | 688 709 cr |
Insurance claims | 34 |
Total claim costs | 30 077 021 cr |
Combat |
|
Bounties claimed | 2 470 |
Profit from bounties | 80 933 082 cr |
Combat bonds | 110 |
Profit from combat bonds | 3 994 928 cr |
Assassinations | 2 |
Profit from assassinations | 2 294 520 cr |
Highest single reward | 139 019 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 18 055 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 83 645 cr |
Highest bounty issued | 14 745 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 816 cr |
Commodities smuggled | 6 |
Average profit | 3 636 cr |
Highest single transaction | 11 763 cr |
Trading |
|
Market network | 64 |
Trading profit | 1 067 066 053 cr |
Commodities traded | 3 641 |
Average profit | 5 308 786 cr |
Highest single transaction | 185 890 208 cr |
Mining |
|
Profits from mining | 1 066 301 006 cr |
Minerals refined | 1 055 |
Materials collected | 6 811 |
Exploration |
|
Systems visited | 3 309 |
Profits from exploration | 189 890 582 cr |
Level 2 detailed scans | 512 |
Level 3 detailed scans | 11 540 |
Highest payout | 3 147 108 cr |
Total hyperspace distance | 154 116 ly |
Total hyperspace jumps | 4 216 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 237,97 ly |
Approximate time played | 3W 10H 6M |
Passengers |
|
Total bulk passengers delivered | 308 |
Total VIPs delivered | 230 |
Total delivered | 538 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 336 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 97 |
Crew |
|
Crew credits earned | 25 328 585 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 21M 59S |
Time in gunner role | 2H 6M 31S |
Time in fighter con role | 1H 13M 39S |
Total credits accrued | 2 534 212 cr |
Total fines accrued | 582 144 cr |