CMDR Highbyte profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 602 295 928 cr |
Credits spent on ships | 1 296 752 108 cr |
Credits spent on outfitting | 5 301 482 687 cr |
Credits spent on repairs | 33 192 215 cr |
Credits spent on fuel | 1 215 365 cr |
Credits spent on munitions | 4 990 169 cr |
Insurance claims | 69 |
Total claim costs | 178 398 672 cr |
Combat |
|
Bounties claimed | 8 343 |
Profit from bounties | 380 328 116 cr |
Combat bonds | 7 044 |
Profit from combat bonds | 184 355 765 cr |
Assassinations | 35 |
Profit from assassinations | 12 596 982 cr |
Highest single reward | 329 900 cr |
Skimmers killed | 293 |
Crime |
|
Fines issued | 516 |
Lifetime fines value | 3 643 023 cr |
Bounties received/earned | 834 |
Lifetime bounty value | 1 361 985 cr |
Highest bounty issued | 17 700 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 14 714 405 cr |
Commodities smuggled | 2 753 |
Average profit | 507 393 cr |
Highest single transaction | 1 254 096 cr |
Trading |
|
Market network | 172 |
Trading profit | 442 843 113 cr |
Commodities traded | 258 408 |
Average profit | 489 871 cr |
Highest single transaction | 2 628 720 cr |
Mining |
|
Profits from mining | 16 979 253 cr |
Minerals refined | 1 896 |
Materials collected | 15 299 |
Exploration |
|
Systems visited | 9 446 |
Profits from exploration | 193 149 327 cr |
Level 2 detailed scans | 4 420 |
Level 3 detailed scans | 85 817 |
Highest payout | 628 809 cr |
Total hyperspace distance | 307 273 ly |
Total hyperspace jumps | 14 599 |
Max distance from start | 25 970,73 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 811,34 ly |
Approximate time played | 10W 6D 13H 19M |
Passengers |
|
Total bulk passengers delivered | 1 176 |
Total VIPs delivered | 56 |
Total delivered | 1 232 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 33 487 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 593 |
Grade 1 upgrades generated | 293 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 580 |
Crew |
|
Crew credits earned | 295 930 154 cr |
Crew hired | 12 |
Crew fired | 2 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 14M 10S |